Multiple changes to get a triangle working with hacky usage of descriptor heaps
Test Compilation / Build evk (push) Has been cancelled
Test Compilation / Build evk (push) Has been cancelled
This commit is contained in:
@@ -1,9 +1,10 @@
|
||||
#version 450
|
||||
|
||||
#pragma shader_stage(fragment)
|
||||
|
||||
#extension GL_EXT_descriptor_heap: require
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(0.f, 1.f, 0.f, 1.f);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user