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2 Commits

Author SHA1 Message Date
mo7sen be3d1d21e7 Multiple changes to get a triangle working with hacky usage of descriptor heaps
Test Compilation / Build evk (push) Has been cancelled
2026-05-13 22:07:01 +03:00
mo7sen 283c937b10 Updated shaderc version to get VK_EXT_descriptor_heap support 2026-05-12 21:27:40 +03:00
17 changed files with 122 additions and 101 deletions
+2 -2
View File
@@ -8,7 +8,7 @@
"preLaunchTask": "Build",
"expressions": "native",
"cwd": "${workspaceFolder}",
"program": "${workspaceFolder}/build/evk"
"program": "${workspaceFolder}/build/samples/descriptor_heap/descriptor_heap"
}
]
}
}
+2 -2
View File
@@ -23,7 +23,7 @@
{
"label": "Run",
"type": "shell",
"command": "./build/evk",
"command": "./build/samples/descriptor_heap/descriptor_heap",
"windows": {
"command": "build/evk.exe"
},
@@ -37,4 +37,4 @@
"dependsOrder": "sequence"
}
]
}
}
+4 -4
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@@ -18,11 +18,11 @@ evkBuffer evkCreateBuffer(evkDevice* device, evkBufferCreateInfo createInfo)
if(buffer.vk != VK_NULL_HANDLE)
{
buffer.sizeInBytes = createInfo.sizeInBytes;
buffer.address = vkGetBufferDeviceAddressKHR(device->vk, &(VkBufferDeviceAddressInfo){
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
buffer.addressRange.address = vkGetBufferDeviceAddressKHR(device->vk, &(VkBufferDeviceAddressInfo){
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
.buffer = buffer.vk
});
buffer.addressRange.size = createInfo.sizeInBytes;
}
return buffer;
@@ -31,4 +31,4 @@ evkBuffer evkCreateBuffer(evkDevice* device, evkBufferCreateInfo createInfo)
void evkDestroyBuffer(evkBuffer buf)
{
evkGPUDestroyBuffer(buf);
}
}
+9 -9
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@@ -137,8 +137,8 @@ void evkSetDescriptor(evkDescriptorSet* set, evstring name, evkBuffer* buf)
VkDescriptorAddressInfoEXT addressInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT,
.address = buf->address,
.range = buf->sizeInBytes,
.address = buf->addressRange.address,
.range = buf->addressRange.size,
.format = VK_FORMAT_UNDEFINED,
};
@@ -168,7 +168,7 @@ void evkCmdBindDescriptorSets(evkCommandBuffer* cmdbuf, evkPipeline* pipeline, v
{
bindingInfos[i] = (VkDescriptorBufferBindingInfoEXT) {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_INFO_EXT,
.address = sets[setIndices[i]].buffer.address,
.address = sets[setIndices[i]].buffer.addressRange.address,
.usage = sets[setIndices[i]].buffer.usage,
};
setOffsets[i] = offset;
@@ -177,10 +177,10 @@ void evkCmdBindDescriptorSets(evkCommandBuffer* cmdbuf, evkPipeline* pipeline, v
vkCmdBindDescriptorBuffersEXT(cmdbuf->vk, bindingCount, bindingInfos);
vkCmdSetDescriptorBufferOffsetsEXT(cmdbuf->vk,
(VkPipelineBindPoint)pipeline->type,
pipeline->layout.vk,
0, bindingCount,
actualSetIndices,
vkCmdSetDescriptorBufferOffsetsEXT(cmdbuf->vk,
(VkPipelineBindPoint)pipeline->type,
pipeline->layout.vk,
0, bindingCount,
actualSetIndices,
setOffsets);
}
}
+23 -1
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@@ -27,6 +27,25 @@ VkPhysicalDeviceDescriptorBufferFeaturesEXT descriptorBufFeature = {
// )
};
VkPhysicalDeviceDescriptorHeapFeaturesEXT descriptorHeapFeature = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_FEATURES_EXT,
.descriptorHeap = VK_TRUE,
EV_DEBUG(
.descriptorHeapCaptureReplay = VK_TRUE,
)
};
VkPhysicalDeviceShaderUntypedPointersFeaturesKHR shaderUntypedPointersFeature = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNTYPED_POINTERS_FEATURES_KHR,
.shaderUntypedPointers = VK_TRUE,
};
VkPhysicalDeviceShaderObjectFeaturesEXT shaderObjectFeature = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
.shaderObject = VK_TRUE,
};
typedef struct {
evstring name;
void* data;
@@ -34,7 +53,10 @@ typedef struct {
} evkDeviceExtension;
const evkDeviceExtension evkSupportedExtensions[] = {
{ evstr(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME) , &descriptorBufFeature , &descriptorBufFeature.pNext },
{ evstr(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME) , &descriptorBufFeature , &descriptorBufFeature.pNext },
{ evstr(VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME) , &descriptorHeapFeature , &descriptorHeapFeature.pNext },
{ evstr(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME), &shaderUntypedPointersFeature, &shaderUntypedPointersFeature.pNext },
{ evstr(VK_EXT_SHADER_OBJECT_EXTENSION_NAME) , &shaderObjectFeature , &shaderObjectFeature.pNext },
};
const u32 evkSupportedExtensionsCount = EV_ARRSIZE(evkSupportedExtensions);
+10 -2
View File
@@ -59,8 +59,14 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
for(int i = 0; i < colorAttachmentCount; i++)
colorAttachmentFormats[i] = createInfo.colorAttachments[i].format;
VkPipelineCreateFlags2CreateInfo pipelineCreateFlags2CreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO,
.flags = VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT,
};
VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
.pNext = &pipelineCreateFlags2CreateInfo,
.colorAttachmentCount = colorAttachmentCount,
.pColorAttachmentFormats = colorAttachmentFormats,
.depthAttachmentFormat = createInfo.depthAttachmentFormat,
@@ -191,13 +197,13 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
}
else
{
assert(!"Set Layout construction through shader reflection not implemented yet.");
// assert(!"Set Layout construction through shader reflection not implemented yet.");
}
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &pipelineRenderingCreateInfo,
.flags = VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT,
.flags = 0,
.stageCount = shaderStageCount,
.pStages = shaderStageCreateInfos,
.pVertexInputState = &vertexInputStateCreateInfo,
@@ -210,6 +216,8 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
.layout = res.layout.vk,
};
EVK_CHECK(vkCreateGraphicsPipelines(device.vk, VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, NULL, &res.vk));
res._device = device;
+7 -4
View File
@@ -13,7 +13,7 @@ evkShader evkInitShaderFromBytes(evkDevice device, const u8* shaderBytes, u32 sh
};
vkCreateShaderModule(device.vk, &createInfo, NULL, &shader.vk);
shader.reflect = evkGenerateShaderReflectionData(shaderBytes, shaderLen);
// shader.reflect = evkGenerateShaderReflectionData(shaderBytes, shaderLen);
return shader;
}
@@ -96,6 +96,7 @@ evkShaderCompiler evkCreateShaderCompiler()
evkShaderCompiler compiler;
compiler.sc = shaderc_compiler_initialize();
compiler.scopt = shaderc_compile_options_initialize();
shaderc_compile_options_set_target_spirv(compiler.scopt, shaderc_spirv_version_1_3);
shaderc_compile_options_set_include_callbacks(compiler.scopt, _shader_include_resolve, _shader_include_release, NULL);
shaderc_compile_options_set_generate_debug_info(compiler.scopt);
return compiler;
@@ -107,7 +108,7 @@ void evkDestroyShaderCompiler(evkShaderCompiler compiler)
shaderc_compiler_release(compiler.sc);
}
evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler,evstring shaderName, evstring shaderText)
evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler,evstring shaderName, evstring shaderText, VkShaderStageFlags stage)
{
shaderc_compilation_result_t compilation_result = shaderc_compile_into_spv(compiler.sc, shaderText, evstring_getLength(shaderText), shaderc_glsl_infer_from_source, shaderName, "main", compiler.scopt);
@@ -121,12 +122,14 @@ evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler,e
ev_log_error("Errors:\n%s", shaderc_result_get_error_message(compilation_result));
}
return evkInitShaderFromBytes(device, (u8*)shaderc_result_get_bytes(compilation_result), shaderc_result_get_length(compilation_result));
evkShader res = evkInitShaderFromBytes(device, (u8*)shaderc_result_get_bytes(compilation_result), shaderc_result_get_length(compilation_result));
res.reflect.stage = stage;
return res;
}
evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath)
{
evstring shaderText = evstring_readFile(shaderPath);
return evkInitShaderFromString(device, compiler, shaderPath, shaderText);
return evkInitShaderFromString(device, compiler, shaderPath, shaderText, 0);
}
VkPipelineShaderStageCreateInfo evkGetShaderStageCreateInfo(evkShader shader)
+1 -1
View File
@@ -5,7 +5,7 @@
[[nodiscard("Leaking VkShaderModule")]]
evkShader evkInitShaderFromBytes(evkDevice device, const u8* shaderBytes, u32 shaderLen);
[[nodiscard("Leaking VkShaderModule")]]
evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler, evstring shaderName, evstring shaderText);
evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler, evstring shaderName, evstring shaderText, VkShaderStageFlags stage);
[[nodiscard("Leaking VkShaderModule")]]
evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath);
void evkDestroyShader(evkDevice device, evkShader shader);
+8 -9
View File
@@ -26,7 +26,7 @@ TYPEDATA_GEN(VkRenderingAttachmentInfoKHR,
.clearValue = (VkClearValue){{{0.f, 0.f, 0.f, 1.f}}},
)
);
TYPEDATA_GEN(VkViewport,
TYPEDATA_GEN(VkViewport,
DEFAULT(
.x = 0,
.y = 0,
@@ -65,11 +65,11 @@ TYPEDATA_GEN(VkImageMemoryBarrier,
)
)
TYPEDATA_GEN(VkRect2D,
TYPEDATA_GEN(VkRect2D,
DEFAULT(0)
)
TYPEDATA_GEN(VkRenderingInfo,
TYPEDATA_GEN(VkRenderingInfo,
DEFAULT(
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.flags = 0,
@@ -365,9 +365,8 @@ typedef struct {
typedef struct {
VkBuffer vk;
evkGPUAllocationData allocData;
u32 sizeInBytes;
VkBufferUsageFlags usage;
VkDeviceAddress address;
VkDeviceAddressRangeEXT addressRange;
} evkBuffer;
typedef struct {
@@ -522,7 +521,7 @@ typedef struct {
evkPipeline* boundPipeline;
} evkCommandBuffer;
TYPEDATA_GEN(evkInstance,
TYPEDATA_GEN(evkInstance,
INVALID(
.vk = VK_NULL_HANDLE,
)
@@ -561,7 +560,7 @@ TYPEDATA_GEN(evkImageViewCreateInfo,
TYPEDATA_GEN(evkAllocationUserData, INVALID(__EV_VEC_EMPTY_ARRAY));
TYPEDATA_GEN(evkDeviceQueueRequirement);
TYPEDATA_GEN(evkViewport,
TYPEDATA_GEN(evkViewport,
DEFAULT(
.x = 0,
.y = 0,
@@ -578,7 +577,7 @@ TYPEDATA_GEN(evkViewport,
TYPEDATA_GEN(evkColorAttachment);
TYPEDATA_GEN(evkPipelineCreateInfo,
TYPEDATA_GEN(evkPipelineCreateInfo,
DEFAULT(
.type = EVK_PIPELINE_TYPE_GRAPHICS,
.dynamicStates = EV_VEC_EMPTY,
@@ -598,4 +597,4 @@ TYPEDATA_GEN(evkDescriptorBinding);
TYPEDATA_GEN(evkDescriptorSetLayout);
TYPEDATA_GEN(evkDescriptorSet);
TYPEDATA_GEN(evkCommandBuffer);
TYPEDATA_GEN(evkCommandBuffer);
+2 -2
View File
@@ -31,8 +31,8 @@ disabled_warnings = {
}
subproject('evol-headers', default_options: {'build_tests': false})
subproject('volk')
subproject('shaderc')
# subproject('volk')
# subproject('shaderc')
evk_c_args = []
+41 -40
View File
@@ -62,7 +62,10 @@ int main(void)
evstr("VK_KHR_synchronization2"),
evstr("VK_KHR_buffer_device_address"),
evstr("VK_EXT_descriptor_indexing"),
evstr("VK_EXT_descriptor_buffer"),
evstr("VK_KHR_maintenance5"),
evstr("VK_EXT_descriptor_heap"),
evstr(VK_EXT_SHADER_OBJECT_EXTENSION_NAME),
evstr(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME),
}),
});
@@ -121,8 +124,8 @@ int main(void)
evstring vertexShaderText = evstring_new(vertexShaderBytes);
evstring fragmentShaderText = evstring_new(fragmentShaderBytes);
evkShader vertShader = evkInitShaderFromString(device, compiler, evstr("heap_triangle.vert"),vertexShaderText);
evkShader fragShader = evkInitShaderFromString(device, compiler, evstr("heap_triangle.frag"), fragmentShaderText);
evkShader vertShader = evkInitShaderFromString(device, compiler, evstr("heap_triangle.vert"),vertexShaderText, VK_SHADER_STAGE_VERTEX_BIT);
evkShader fragShader = evkInitShaderFromString(device, compiler, evstr("heap_triangle.frag"), fragmentShaderText, VK_SHADER_STAGE_FRAGMENT_BIT);
evstring_free(vertexShaderText);
evstring_free(fragmentShaderText);
@@ -148,7 +151,7 @@ int main(void)
// );
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromBindings(&device, vertShader.reflect.bindings);
evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader}));
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader}));
evkPipelineCreateInfo pipelineCreateInfo = EV_DEFAULT(evkPipelineCreateInfo,
dynamicStates = svec_init(VkDynamicState, {
@@ -170,35 +173,20 @@ int main(void)
}},
}),
setLayouts = svec_init(evkDescriptorSetLayout, {setLayout_0}),
// setLayouts = svec_init(evkDescriptorSetLayout, {setLayout_0}),
);
evkDescriptorSet set_0 = evkCreateDescriptorSet(&(evkDescriptorSetCreateInfo){
.device = &device,
.allocator = &allocator,
.layout = &setLayout_0
});
// // if stageflags is 0, it's all graphics
// // if descriptor count is 0, it's 1
// // if
// evkDescriptorSetLayout set_0 = evkCreateDescriptorSetLayout(&device, svec_init(evkDescriptorBinding, {
// { "positions", VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER },
// })
// );
evkBuffer vertBuf = evkCreateBuffer(&device, (evkBufferCreateInfo) {
.queueFamilyIndices = svec_init(u32, {device.queueFamilies[VK_QUEUE_GRAPHICS_BIT].familyIndex}),
.sizeInBytes = 6 * 4,
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.allocationCreateInfo = {
.allocationFlags = EVK_GPU_ALLOCATION_CREATE_MAPPED_BIT | EVK_GPU_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.allocator = allocator,
},
evkBuffer resourceDescriptorHeap = evkCreateBuffer(&device, (evkBufferCreateInfo) {
.sizeInBytes = 16 * 4, // bufferDescriptorSize is 16 on my current device
.usage = VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.exclusive = true,
.allocationCreateInfo = {
.allocationFlags = EVK_GPU_ALLOCATION_CREATE_MAPPED_BIT | EVK_GPU_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
.allocator = allocator,
}
});
evkBuffer uniBuf = evkCreateBuffer(&device, (evkBufferCreateInfo) {
.sizeInBytes = 12 * 4,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
@@ -209,17 +197,25 @@ int main(void)
.exclusive = true,
});
float* vert_arr = (float*)vertBuf.allocData.allocationInfo.vma.pMappedData;
vert_arr[0] = 0.0f; vert_arr[1] = -0.5f;
vert_arr[2] = 0.5f; vert_arr[3] = 0.5f;
vert_arr[4] = -0.5f; vert_arr[5] = 0.5f;
float* uni_arr = (float*)uniBuf.allocData.allocationInfo.vma.pMappedData;
uni_arr[0] = 0.0f; uni_arr[1] = -0.5f; uni_arr[2] = 0.0f; uni_arr[3] = 1.0f;
uni_arr[4] = 0.5f; uni_arr[5] = 0.5f; uni_arr[6] = 0.0f; uni_arr[7] = 1.0f;
uni_arr[8] = -0.5f; uni_arr[9] = 0.5f; uni_arr[10] = 0.0f; uni_arr[11] = 1.0f;
evkSetDescriptor(&set_0, evstr("vertexData"), &uniBuf);
// evkSetDescriptor(&set_0, evstr("vertexData"), &uniBuf);
VkResourceDescriptorInfoEXT resource = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.data.pAddressRange = &uniBuf.addressRange
};
VkHostAddressRangeEXT descriptor = {
.address = resourceDescriptorHeap.allocData.allocationInfo.vma.pMappedData,
.size = 16
};
vkWriteResourceDescriptorsEXT(device.vk, 1, &resource, &descriptor);
VkViewport viewport = EV_DEFAULT(VkViewport, width=width, height=height);
VkRect2D scissor = EV_DEFAULT(VkRect2D,extent.width=width, extent.height=height);
@@ -268,14 +264,19 @@ int main(void)
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
));
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(cmdbuf.vk, 0, 1, &vertBuf.vk, &offset);
// VkDeviceSize offset = 0;
// vkCmdBindVertexBuffers(cmdbuf.vk, 0, 1, &vertBuf.vk, &offset);
evkCmdBindDescriptorSets(&cmdbuf, &graphicsPipeline, svec_init(evkDescriptorSet, { set_0 }), svec_init(u32, { 0 }));
// evkCmdBindDescriptorSets(&cmdbuf, &graphicsPipeline, svec_init(evkDescriptorSet, { set_0 }), svec_init(u32, { 0 }));
vkCmdSetScissor(cmdbuf.vk, 0, 1, &scissor);
vkCmdSetViewport(cmdbuf.vk, 0, 1, &viewport);
vkCmdBindResourceHeapEXT(cmdbuf.vk, &(VkBindHeapInfoEXT) {
.sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT,
.heapRange = resourceDescriptorHeap.addressRange,
});
vkCmdBeginRenderingKHR(cmdbuf.vk, &renderingInfo);
evkCmdBindPipeline(&cmdbuf, &graphicsPipeline);
@@ -338,11 +339,11 @@ int main(void)
evkDestroyPipeline(graphicsPipeline);
evkDestroyBuffer(vertBuf);
// evkDestroyBuffer(vertBuf);
evkDestroyBuffer(uniBuf);
evkDestroyDescriptorSet(&device, &set_0);
evkDestroyDescriptorSetLayout(&device, &setLayout_0);
// evkDestroyDescriptorSet(&device, &set_0);
// evkDestroyDescriptorSetLayout(&device, &setLayout_0);
evkDestroyShader(device, vertShader);
evkDestroyShader(device, fragShader);
@@ -1,9 +1,10 @@
#version 450
#pragma shader_stage(fragment)
#extension GL_EXT_descriptor_heap: require
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.f, 1.f, 0.f, 1.f);
}
}
@@ -1,16 +1,12 @@
#version 450
#pragma shader_stage(vertex)
in layout(location=0) vec2 position;
#extension GL_EXT_descriptor_heap: require
layout(set=0, binding=0) uniform data {
layout(descriptor_heap) uniform data {
vec4 positions[3];
} vertexData;
} vertexData[];
void main() {
// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
// gl_Position = vec4(position, 0.0, 1.0);
// gl_Position = vec4(inputData.positions[gl_VertexIndex], 0.0, 1.0);
gl_Position = vertexData.positions[gl_VertexIndex];
// gl_Position = vec4(position, 0.0, 1.0);
gl_Position = vertexData[0].positions[gl_VertexIndex];
}
+1 -1
View File
@@ -1,2 +1,2 @@
subdir('basic_triangle')
# subdir('basic_triangle')
subdir('descriptor_heap')
+1 -11
View File
@@ -14,14 +14,4 @@ index d44f62a..16bad95 100644
+ endif()
add_subdirectory(${SHADERC_GLSLANG_DIR} glslang)
endif()
if (NOT TARGET glslang)
diff --git a/utils/git-sync-deps b/utils/git-sync-deps
index eecfbe9..73df6e5 100755
--- a/utils/git-sync-deps
+++ b/utils/git-sync-deps
@@ -279,4 +279,4 @@ def main(argv):
if __name__ == '__main__':
- exit(main(sys.argv[1:]))
+ sys.exit(main(sys.argv[1:]))
if (NOT TARGET glslang)
+2 -1
View File
@@ -2,6 +2,7 @@ project('libshaderc', 'cpp')
python = find_program('python3')
run_command(python, './utils/git-sync-deps', check: true)
run_command(python, './utils/update_build_version.py', check: true)
cmake = import('cmake')
opts = cmake.subproject_options()
@@ -24,4 +25,4 @@ shaderc_dep = declare_dependency(dependencies: [
shaderc_proj.dependency('GenericCodeGen'),
shaderc_proj.dependency('MachineIndependent'),
])
meson.override_dependency('shaderc', shaderc_dep)
meson.override_dependency('shaderc', shaderc_dep)
+2 -2
View File
@@ -2,11 +2,11 @@
directory = shaderc
url = https://github.com/google/shaderc
revision = v2024.4
revision = v2026.2
depth=1
patch_directory = shaderc
diff_files = shaderc/fixes.diff
[provide]
dependency_names = shaderc
dependency_names = shaderc