5 Commits

Author SHA1 Message Date
mo7sen 9d1e0ead4b Added .editorconfig
Test Compilation / Build evk (push) Failing after 16s
2026-05-08 14:23:55 +03:00
mo7sen 95f122e93c Updated + Formatted meson.build 2026-05-08 14:23:31 +03:00
mo7sen 3a2cc0d312 Enforced usage of volk subproject
Test Compilation / Build evk (push) Successful in 31s
2026-05-08 12:45:53 +03:00
mo7sen 5f362970c1 Added missing dependency name in vma.wrap
Test Compilation / Build evk (push) Failing after 1m20s
2026-05-08 12:39:32 +03:00
mo7sen 3f4792c7f1 WIP Samples
Test Compilation / Build evk (push) Failing after 22s
2026-05-08 01:53:34 +03:00
28 changed files with 102 additions and 966 deletions
-3
View File
@@ -59,6 +59,3 @@ compile_commands.json
/subprojects/* /subprojects/*
!/subprojects/*.wrap !/subprojects/*.wrap
!/subprojects/packagefiles !/subprojects/packagefiles
# Internal wrap that is moved here during the configure step
/subprojects/shaderc_cmake.wrap
+1 -1
View File
@@ -8,7 +8,7 @@
"preLaunchTask": "Build", "preLaunchTask": "Build",
"expressions": "native", "expressions": "native",
"cwd": "${workspaceFolder}", "cwd": "${workspaceFolder}",
"program": "${workspaceFolder}/build/samples/descriptor_heap/descriptor_heap" "program": "${workspaceFolder}/build/evk"
} }
] ]
} }
+1 -1
View File
@@ -23,7 +23,7 @@
{ {
"label": "Run", "label": "Run",
"type": "shell", "type": "shell",
"command": "./build/samples/descriptor_heap/descriptor_heap", "command": "./build/evk",
"windows": { "windows": {
"command": "build/evk.exe" "command": "build/evk.exe"
}, },
+2 -2
View File
@@ -18,11 +18,11 @@ evkBuffer evkCreateBuffer(evkDevice* device, evkBufferCreateInfo createInfo)
if(buffer.vk != VK_NULL_HANDLE) if(buffer.vk != VK_NULL_HANDLE)
{ {
buffer.addressRange.address = vkGetBufferDeviceAddressKHR(device->vk, &(VkBufferDeviceAddressInfo){ buffer.sizeInBytes = createInfo.sizeInBytes;
buffer.address = vkGetBufferDeviceAddressKHR(device->vk, &(VkBufferDeviceAddressInfo){
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, .sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
.buffer = buffer.vk .buffer = buffer.vk
}); });
buffer.addressRange.size = createInfo.sizeInBytes;
} }
return buffer; return buffer;
+6 -6
View File
@@ -88,9 +88,9 @@ static inline const char* VkResultStrings(VkResult res) {
} }
}; };
static VkResult __evk_check_result_internal; #define EVK_ASSERT(fn) do { \
#define EVK_CHECK(fn) ( \ VkResult __vk_assert_result_internal = fn; \
__evk_check_result_internal = fn, \ if(__vk_assert_result_internal != VK_SUCCESS) { \
__evk_check_result_internal != VK_SUCCESS? \ ev_log_error("[VulkanError] `%s` returned error code %d ('%s')", EV_STRINGIZE(fn), __vk_assert_result_internal, VkResultStrings(__vk_assert_result_internal));\
ev_log_error("[VulkanError] `%s` returned error code %d ('%s')", EV_STRINGIZE(fn), __evk_check_result_internal, VkResultStrings(__evk_check_result_internal)):0, \ } \
__evk_check_result_internal) } while (0)
+3 -3
View File
@@ -137,8 +137,8 @@ void evkSetDescriptor(evkDescriptorSet* set, evstring name, evkBuffer* buf)
VkDescriptorAddressInfoEXT addressInfo = { VkDescriptorAddressInfoEXT addressInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT, VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT,
.address = buf->addressRange.address, .address = buf->address,
.range = buf->addressRange.size, .range = buf->sizeInBytes,
.format = VK_FORMAT_UNDEFINED, .format = VK_FORMAT_UNDEFINED,
}; };
@@ -168,7 +168,7 @@ void evkCmdBindDescriptorSets(evkCommandBuffer* cmdbuf, evkPipeline* pipeline, v
{ {
bindingInfos[i] = (VkDescriptorBufferBindingInfoEXT) { bindingInfos[i] = (VkDescriptorBufferBindingInfoEXT) {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_INFO_EXT,
.address = sets[setIndices[i]].buffer.addressRange.address, .address = sets[setIndices[i]].buffer.address,
.usage = sets[setIndices[i]].buffer.usage, .usage = sets[setIndices[i]].buffer.usage,
}; };
setOffsets[i] = offset; setOffsets[i] = offset;
+1 -23
View File
@@ -27,25 +27,6 @@ VkPhysicalDeviceDescriptorBufferFeaturesEXT descriptorBufFeature = {
// ) // )
}; };
VkPhysicalDeviceDescriptorHeapFeaturesEXT descriptorHeapFeature = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_FEATURES_EXT,
.descriptorHeap = VK_TRUE,
EV_DEBUG(
.descriptorHeapCaptureReplay = VK_TRUE,
)
};
VkPhysicalDeviceShaderUntypedPointersFeaturesKHR shaderUntypedPointersFeature = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNTYPED_POINTERS_FEATURES_KHR,
.shaderUntypedPointers = VK_TRUE,
};
VkPhysicalDeviceShaderObjectFeaturesEXT shaderObjectFeature = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
.shaderObject = VK_TRUE,
};
typedef struct { typedef struct {
evstring name; evstring name;
void* data; void* data;
@@ -54,9 +35,6 @@ typedef struct {
const evkDeviceExtension evkSupportedExtensions[] = { const evkDeviceExtension evkSupportedExtensions[] = {
{ evstr(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME) , &descriptorBufFeature , &descriptorBufFeature.pNext }, { evstr(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME) , &descriptorBufFeature , &descriptorBufFeature.pNext },
{ evstr(VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME) , &descriptorHeapFeature , &descriptorHeapFeature.pNext },
{ evstr(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME), &shaderUntypedPointersFeature, &shaderUntypedPointersFeature.pNext },
{ evstr(VK_EXT_SHADER_OBJECT_EXTENSION_NAME) , &shaderObjectFeature , &shaderObjectFeature.pNext },
}; };
const u32 evkSupportedExtensionsCount = EV_ARRSIZE(evkSupportedExtensions); const u32 evkSupportedExtensionsCount = EV_ARRSIZE(evkSupportedExtensions);
@@ -232,7 +210,7 @@ evkDevice evkCreateDevice(evkDeviceCreateInfo createInfo)
} }
} }
EVK_CHECK(vkCreateDevice(device._physicalDevice, &vkDeviceCreateInfo, evkGetAllocationCallbacks(), &device.vk)); EVK_ASSERT(vkCreateDevice(device._physicalDevice, &vkDeviceCreateInfo, evkGetAllocationCallbacks(), &device.vk));
vec_fini(&queueCreateInfoList); vec_fini(&queueCreateInfoList);
vec_fini(&priorities); vec_fini(&priorities);
-2
View File
@@ -56,7 +56,6 @@ evkImage evkGPUCreateImage(evkGPUAllocationCreateInfo allocationCreateInfo, VkIm
.flags = allocationCreateInfo.allocationFlags, .flags = allocationCreateInfo.allocationFlags,
.pool = allocationCreateInfo.pool.vma, .pool = allocationCreateInfo.pool.vma,
}; };
img.allocData.allocator = allocationCreateInfo.allocator;
vmaCreateImage(allocationCreateInfo.allocator.vma, imageCreateInfo, &vmaAllocCreateInfo, &img.vk, &img.allocData.allocation.vma, &img.allocData.allocationInfo.vma); vmaCreateImage(allocationCreateInfo.allocator.vma, imageCreateInfo, &vmaAllocCreateInfo, &img.vk, &img.allocData.allocation.vma, &img.allocData.allocationInfo.vma);
@@ -80,7 +79,6 @@ evkBuffer evkGPUCreateBuffer(evkGPUAllocationCreateInfo allocationCreateInfo, Vk
vmaCreateBuffer(allocationCreateInfo.allocator.vma, bufferCreateInfo, &vmaAllocCreateInfo, &buf.vk, &buf.allocData.allocation.vma, &buf.allocData.allocationInfo.vma); vmaCreateBuffer(allocationCreateInfo.allocator.vma, bufferCreateInfo, &vmaAllocCreateInfo, &buf.vk, &buf.allocData.allocation.vma, &buf.allocData.allocationInfo.vma);
buf.usage = bufferCreateInfo->usage; buf.usage = bufferCreateInfo->usage;
buf.allocData.allocator = allocationCreateInfo.allocator;
return buf; return buf;
} }
+3 -11
View File
@@ -59,14 +59,8 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
for(int i = 0; i < colorAttachmentCount; i++) for(int i = 0; i < colorAttachmentCount; i++)
colorAttachmentFormats[i] = createInfo.colorAttachments[i].format; colorAttachmentFormats[i] = createInfo.colorAttachments[i].format;
VkPipelineCreateFlags2CreateInfo pipelineCreateFlags2CreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO,
.flags = VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT,
};
VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = { VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR, .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
.pNext = &pipelineCreateFlags2CreateInfo,
.colorAttachmentCount = colorAttachmentCount, .colorAttachmentCount = colorAttachmentCount,
.pColorAttachmentFormats = colorAttachmentFormats, .pColorAttachmentFormats = colorAttachmentFormats,
.depthAttachmentFormat = createInfo.depthAttachmentFormat, .depthAttachmentFormat = createInfo.depthAttachmentFormat,
@@ -197,13 +191,13 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
} }
else else
{ {
// assert(!"Set Layout construction through shader reflection not implemented yet."); assert(!"Set Layout construction through shader reflection not implemented yet.");
} }
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = { VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &pipelineRenderingCreateInfo, .pNext = &pipelineRenderingCreateInfo,
.flags = 0, .flags = VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT,
.stageCount = shaderStageCount, .stageCount = shaderStageCount,
.pStages = shaderStageCreateInfos, .pStages = shaderStageCreateInfos,
.pVertexInputState = &vertexInputStateCreateInfo, .pVertexInputState = &vertexInputStateCreateInfo,
@@ -216,9 +210,7 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
.layout = res.layout.vk, .layout = res.layout.vk,
}; };
EVK_ASSERT(vkCreateGraphicsPipelines(device.vk, VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, NULL, &res.vk));
EVK_CHECK(vkCreateGraphicsPipelines(device.vk, VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, NULL, &res.vk));
res._device = device; res._device = device;
+11 -13
View File
@@ -13,7 +13,7 @@ evkShader evkInitShaderFromBytes(evkDevice device, const u8* shaderBytes, u32 sh
}; };
vkCreateShaderModule(device.vk, &createInfo, NULL, &shader.vk); vkCreateShaderModule(device.vk, &createInfo, NULL, &shader.vk);
// shader.reflect = evkGenerateShaderReflectionData(shaderBytes, shaderLen); shader.reflect = evkGenerateShaderReflectionData(shaderBytes, shaderLen);
return shader; return shader;
} }
@@ -96,7 +96,6 @@ evkShaderCompiler evkCreateShaderCompiler()
evkShaderCompiler compiler; evkShaderCompiler compiler;
compiler.sc = shaderc_compiler_initialize(); compiler.sc = shaderc_compiler_initialize();
compiler.scopt = shaderc_compile_options_initialize(); compiler.scopt = shaderc_compile_options_initialize();
shaderc_compile_options_set_target_spirv(compiler.scopt, shaderc_spirv_version_1_3);
shaderc_compile_options_set_include_callbacks(compiler.scopt, _shader_include_resolve, _shader_include_release, NULL); shaderc_compile_options_set_include_callbacks(compiler.scopt, _shader_include_resolve, _shader_include_release, NULL);
shaderc_compile_options_set_generate_debug_info(compiler.scopt); shaderc_compile_options_set_generate_debug_info(compiler.scopt);
return compiler; return compiler;
@@ -108,28 +107,27 @@ void evkDestroyShaderCompiler(evkShaderCompiler compiler)
shaderc_compiler_release(compiler.sc); shaderc_compiler_release(compiler.sc);
} }
evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler,evstring shaderName, evstring shaderText, VkShaderStageFlags stage) evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath)
{ {
shaderc_compilation_result_t compilation_result = shaderc_compile_into_spv(compiler.sc, shaderText, evstring_getLength(shaderText), shaderc_glsl_infer_from_source, shaderName, "main", compiler.scopt); evstring shaderText = evstring_readFile(shaderPath);
shaderc_compilation_result_t compilation_result = shaderc_compile_into_spv(compiler.sc, shaderText, evstring_getLength(shaderText), shaderc_glsl_infer_from_source, shaderPath, "main", compiler.scopt);
shaderc_compilation_status status = shaderc_result_get_compilation_status(compilation_result); shaderc_compilation_status status = shaderc_result_get_compilation_status(compilation_result);
u32 errorCount = shaderc_result_get_num_errors(compilation_result); u32 errorCount = shaderc_result_get_num_errors(compilation_result);
u32 warnCount = shaderc_result_get_num_warnings(compilation_result); u32 warnCount = shaderc_result_get_num_warnings(compilation_result);
ev_log_info("[[evkShader]] %s Compilation Status: %d ( %d Errors, %d Warnings )", shaderName, status, errorCount, warnCount); ev_log_info("[[evkShader]] %s Compilation Status: %d ( %d Errors, %d Warnings )", shaderPath, status, errorCount, warnCount);
if(errorCount + warnCount > 0) if(errorCount + warnCount > 0)
{ {
ev_log_error("Errors:\n%s", shaderc_result_get_error_message(compilation_result)); ev_log_error("Errors:\n%s", shaderc_result_get_error_message(compilation_result));
} }
evkShader res = evkInitShaderFromBytes(device, (u8*)shaderc_result_get_bytes(compilation_result), shaderc_result_get_length(compilation_result)); evkShader shader = evkInitShaderFromBytes(device, (u8*)shaderc_result_get_bytes(compilation_result), shaderc_result_get_length(compilation_result));
res.reflect.stage = stage;
return res; evstring_free(shaderText);
}
evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath) return shader;
{
evstring shaderText = evstring_readFile(shaderPath);
return evkInitShaderFromString(device, compiler, shaderPath, shaderText, 0);
} }
VkPipelineShaderStageCreateInfo evkGetShaderStageCreateInfo(evkShader shader) VkPipelineShaderStageCreateInfo evkGetShaderStageCreateInfo(evkShader shader)
-3
View File
@@ -4,9 +4,6 @@
[[nodiscard("Leaking VkShaderModule")]] [[nodiscard("Leaking VkShaderModule")]]
evkShader evkInitShaderFromBytes(evkDevice device, const u8* shaderBytes, u32 shaderLen); evkShader evkInitShaderFromBytes(evkDevice device, const u8* shaderBytes, u32 shaderLen);
[[nodiscard("Leaking VkShaderModule")]]
evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler, evstring shaderName, evstring shaderText, VkShaderStageFlags stage);
[[nodiscard("Leaking VkShaderModule")]]
evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath); evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath);
void evkDestroyShader(evkDevice device, evkShader shader); void evkDestroyShader(evkDevice device, evkShader shader);
+1 -1
View File
@@ -56,7 +56,7 @@ evkSwapChain evkCreateSwapChain(evkSwapChainCreateInfo createInfo)
.oldSwapchain = VK_NULL_HANDLE, .oldSwapchain = VK_NULL_HANDLE,
}; };
EVK_CHECK(vkCreateSwapchainKHR(createInfo.device.vk, &swapChainCreateInfo, NULL, &swapChain.vk)); EVK_ASSERT(vkCreateSwapchainKHR(createInfo.device.vk, &swapChainCreateInfo, NULL, &swapChain.vk));
vkGetSwapchainImagesKHR(createInfo.device.vk, swapChain.vk, &buffering, NULL); vkGetSwapchainImagesKHR(createInfo.device.vk, swapChain.vk, &buffering, NULL);
VkImage swapChainVkImages[buffering]; VkImage swapChainVkImages[buffering];
+2 -1
View File
@@ -365,8 +365,9 @@ typedef struct {
typedef struct { typedef struct {
VkBuffer vk; VkBuffer vk;
evkGPUAllocationData allocData; evkGPUAllocationData allocData;
u32 sizeInBytes;
VkBufferUsageFlags usage; VkBufferUsageFlags usage;
VkDeviceAddressRangeEXT addressRange; VkDeviceAddress address;
} evkBuffer; } evkBuffer;
typedef struct { typedef struct {
+1 -2
View File
@@ -31,8 +31,7 @@ disabled_warnings = {
} }
subproject('evol-headers', default_options: {'build_tests': false}) subproject('evol-headers', default_options: {'build_tests': false})
# subproject('volk') subproject('volk')
# subproject('shaderc')
evk_c_args = [] evk_c_args = []
+4 -26
View File
@@ -8,15 +8,6 @@
evstring PROJECT_NAME = evstr("basic_triangle"); evstring PROJECT_NAME = evstr("basic_triangle");
char vertexShaderBytes[] = {
#embed "shaders/basic_triangle.vert"
,'\0'
};
char fragmentShaderBytes[] = {
#embed "shaders/basic_triangle.frag"
,'\0'
};
int main(void) int main(void)
{ {
u32 width = 1280; u32 width = 1280;
@@ -91,7 +82,7 @@ int main(void)
} }
VkSurfaceKHR surface; VkSurfaceKHR surface;
VkResult err = EVK_CHECK(glfwCreateWindowSurface(instance.vk, window, NULL, &surface)); VkResult err = glfwCreateWindowSurface(instance.vk, window, NULL, &surface);
if (err) if (err)
{ {
ev_log_error("Surface creation failed."); ev_log_error("Surface creation failed.");
@@ -118,14 +109,8 @@ int main(void)
evkShaderCompiler compiler = evkCreateShaderCompiler(); evkShaderCompiler compiler = evkCreateShaderCompiler();
evstring vertexShaderText = evstring_new(vertexShaderBytes); evkShader vertShader = evkInitShaderFromFile(device, compiler, "shaders/basic_triangle.vert");
evstring fragmentShaderText = evstring_new(fragmentShaderBytes); evkShader fragShader = evkInitShaderFromFile(device, compiler, "shaders/basic_triangle.frag");
evkShader vertShader = evkInitShaderFromString(device, compiler, evstr("basic_triangle.vert"),vertexShaderText);
evkShader fragShader = evkInitShaderFromString(device, compiler, evstr("basic_triangle.frag"), fragmentShaderText);
evstring_free(vertexShaderText);
evstring_free(fragmentShaderText);
evkDestroyShaderCompiler(compiler); evkDestroyShaderCompiler(compiler);
@@ -147,7 +132,6 @@ int main(void)
// }) // })
// ); // );
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromBindings(&device, vertShader.reflect.bindings); // evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromBindings(&device, vertShader.reflect.bindings);
evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader})); evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader}));
evkPipelineCreateInfo pipelineCreateInfo = EV_DEFAULT(evkPipelineCreateInfo, evkPipelineCreateInfo pipelineCreateInfo = EV_DEFAULT(evkPipelineCreateInfo,
@@ -244,7 +228,7 @@ int main(void)
{ {
imageIdx = (imageIdx + 1) % imageCount; imageIdx = (imageIdx + 1) % imageCount;
u32 swapChainImageIdx; u32 swapChainImageIdx;
EVK_CHECK(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx)); EVK_ASSERT(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx));
evkCommandBuffer cmdbuf = commandBuffers[imageIdx]; evkCommandBuffer cmdbuf = commandBuffers[imageIdx];
@@ -285,7 +269,6 @@ int main(void)
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier, evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
image = swapChain.images[swapChainImageIdx].vk, image = swapChain.images[swapChainImageIdx].vk,
oldLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
)); ));
@@ -338,9 +321,6 @@ int main(void)
evkDestroyPipeline(graphicsPipeline); evkDestroyPipeline(graphicsPipeline);
evkDestroyBuffer(vertBuf);
evkDestroyBuffer(uniBuf);
evkDestroyDescriptorSet(&device, &set_0); evkDestroyDescriptorSet(&device, &set_0);
evkDestroyDescriptorSetLayout(&device, &setLayout_0); evkDestroyDescriptorSetLayout(&device, &setLayout_0);
@@ -350,8 +330,6 @@ int main(void)
evkFreeCommandBuffers(device, commandPool, commandBuffers); evkFreeCommandBuffers(device, commandPool, commandBuffers);
evkDestroyCommandPool(device, commandPool); evkDestroyCommandPool(device, commandPool);
evkGPUDestroyAllocator(allocator);
evkDestroySwapChain(device, swapChain); evkDestroySwapChain(device, swapChain);
// SwapchainCreationFailed: // SwapchainCreationFailed:
@@ -1,7 +1,7 @@
#version 450 #version 450
#pragma shader_stage(vertex) #pragma shader_stage(vertex)
in layout(location=0) vec2 position; // in layout(location=0) vec2 position;
layout(set=0, binding=0) uniform data { layout(set=0, binding=0) uniform data {
vec4 positions[3]; vec4 positions[3];
@@ -12,5 +12,4 @@ void main() {
// gl_Position = vec4(position, 0.0, 1.0); // gl_Position = vec4(position, 0.0, 1.0);
// gl_Position = vec4(inputData.positions[gl_VertexIndex], 0.0, 1.0); // gl_Position = vec4(inputData.positions[gl_VertexIndex], 0.0, 1.0);
gl_Position = vertexData.positions[gl_VertexIndex]; gl_Position = vertexData.positions[gl_VertexIndex];
// gl_Position = vec4(position, 0.0, 1.0);
} }
-372
View File
@@ -1,372 +0,0 @@
#include <evk/evk.h>
#include <ev_numeric.h>
#include <ev_helpers.h>
#include <ev_log.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
evstring PROJECT_NAME = evstr("heap_triangle");
char vertexShaderBytes[] = {
#embed "shaders/heap_triangle.vert"
,'\0'
};
char fragmentShaderBytes[] = {
#embed "shaders/heap_triangle.frag"
,'\0'
};
int main(void)
{
u32 width = 1280;
u32 height = 800;
evkInstance instance = evkCreateInstance((evkInstanceCreateInfo){
.applicationInfo = EV_DEFAULT(evkApplicationInfo),
.layers = svec_init(evstring, {
evstr("VK_LAYER_KHRONOS_validation"),
}),
.extensions = svec_init(evstring, {
evstr("VK_KHR_surface"),
// TODO Get these from GLFW
#if EV_OS_WINDOWS
evstr("VK_KHR_win32_surface"),
#elif EV_OS_LINUX
evstr("VK_KHR_xcb_surface"),
#endif
}),
});
if(instance.vk == EV_INVALID(VkInstance))
{
ev_log_error("Instance creation failed.");
goto InstanceCreationFailed;
}
ev_log_info("Instance was created successfully.");
evkDevice device = evkCreateDevice((evkDeviceCreateInfo) {
.instance = instance,
// TODO Add a fallback physical device option.
// .physicalDeviceType = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU,
.physicalDeviceType = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,
.queueRequirements = svec_init(evkDeviceQueueRequirement, {
{ VK_QUEUE_GRAPHICS_BIT, 1 },
{ VK_QUEUE_COMPUTE_BIT , 1 },
}),
.deviceExtensions = svec_init(evstring, {
evstr("VK_KHR_swapchain"),
evstr("VK_KHR_dynamic_rendering"),
evstr("VK_KHR_depth_stencil_resolve"),
evstr("VK_KHR_create_renderpass2"),
evstr("VK_KHR_synchronization2"),
evstr("VK_KHR_buffer_device_address"),
evstr("VK_EXT_descriptor_indexing"),
evstr("VK_KHR_maintenance5"),
evstr("VK_EXT_descriptor_heap"),
evstr(VK_EXT_SHADER_OBJECT_EXTENSION_NAME),
evstr(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME),
}),
});
if(device.vk == EV_INVALID(VkDevice))
{
ev_log_error("Couldn't create a VkDevice");
goto DeviceCreationFailed;
}
ev_log_info("Logical Device created successfully.");
VkQueue graphicsQueue;
vkGetDeviceQueue(device.vk, device.queueFamilies[VK_QUEUE_GRAPHICS_BIT].familyIndex, 0, &graphicsQueue);
if (!glfwInit())
{
ev_log_error("GLFW Initialization failed.");
goto GLFWInitFailed;
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(width, height, "evk", NULL, NULL);
if(!window)
{
ev_log_error("Window Creation Failed.");
goto WindowCreationFailed;
}
VkSurfaceKHR surface;
VkResult err = EVK_CHECK(glfwCreateWindowSurface(instance.vk, window, NULL, &surface));
if (err)
{
ev_log_error("Surface creation failed.");
goto VKSurfaceCreationFailed;
}
evkGPUAllocator allocator = evkGPUCreateAllocator(device);
evkSwapChain swapChain = evkCreateSwapChain((evkSwapChainCreateInfo){
.device = device,
.surface = surface,
.width = width,
.height = height,
.imageCount = 3,
});
evkCommandPool commandPool = evkCreateCommandPool((evkCommandPoolCreateInfo) {
.device = device,
.queueFlags = VK_QUEUE_GRAPHICS_BIT,
.poolFlags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
});
vec(evkCommandBuffer) commandBuffers = evkAllocateCommandBuffers(device, commandPool, vec_len(&swapChain.images), true);
evkShaderCompiler compiler = evkCreateShaderCompiler();
evstring vertexShaderText = evstring_new(vertexShaderBytes);
evstring fragmentShaderText = evstring_new(fragmentShaderBytes);
evkShader vertShader = evkInitShaderFromString(device, compiler, evstr("heap_triangle.vert"),vertexShaderText, VK_SHADER_STAGE_VERTEX_BIT);
evkShader fragShader = evkInitShaderFromString(device, compiler, evstr("heap_triangle.frag"), fragmentShaderText, VK_SHADER_STAGE_FRAGMENT_BIT);
evstring_free(vertexShaderText);
evstring_free(fragmentShaderText);
evkDestroyShaderCompiler(compiler);
evkColorAttachment colorAttachment0 = {
swapChain.surfaceFormat.format,
EV_DEFAULT(VkPipelineColorBlendAttachmentState)
};
// TODO Get this from shader reflection data
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayout(
// &device, svec_init(evkDescriptorBinding, {
// {
// .name = evstr("positions"),
// .binding = 0,
// .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
// .descriptorCount = 1,
// .stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
// },
// })
// );
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromBindings(&device, vertShader.reflect.bindings);
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader}));
evkPipelineCreateInfo pipelineCreateInfo = EV_DEFAULT(evkPipelineCreateInfo,
dynamicStates = svec_init(VkDynamicState, {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
}),
shaderStages = svec_init(evkShader, {
vertShader,
fragShader,
}),
colorAttachments = svec_init(evkColorAttachment, {
colorAttachment0,
}),
viewportCountOverride = 1,
vertexBufferLayouts = svec_init(evkVertexBufferLayout, {
{{ // VB #0
{ EVK_VERTEX_ATTRIBUTE_POSITION, EVK_FMT_FLOAT32, 2 },
}},
}),
// setLayouts = svec_init(evkDescriptorSetLayout, {setLayout_0}),
);
evkBuffer resourceDescriptorHeap = evkCreateBuffer(&device, (evkBufferCreateInfo) {
.sizeInBytes = 16 * 4, // bufferDescriptorSize is 16 on my current device
.usage = VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.exclusive = true,
.allocationCreateInfo = {
.allocationFlags = EVK_GPU_ALLOCATION_CREATE_MAPPED_BIT | EVK_GPU_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
.allocator = allocator,
}
});
evkBuffer uniBuf = evkCreateBuffer(&device, (evkBufferCreateInfo) {
.sizeInBytes = 12 * 4,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.allocationCreateInfo = {
.allocationFlags = EVK_GPU_ALLOCATION_CREATE_MAPPED_BIT | EVK_GPU_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.allocator = allocator,
},
.exclusive = true,
});
float* uni_arr = (float*)uniBuf.allocData.allocationInfo.vma.pMappedData;
uni_arr[0] = 0.0f; uni_arr[1] = -0.5f; uni_arr[2] = 0.0f; uni_arr[3] = 1.0f;
uni_arr[4] = 0.5f; uni_arr[5] = 0.5f; uni_arr[6] = 0.0f; uni_arr[7] = 1.0f;
uni_arr[8] = -0.5f; uni_arr[9] = 0.5f; uni_arr[10] = 0.0f; uni_arr[11] = 1.0f;
// evkSetDescriptor(&set_0, evstr("vertexData"), &uniBuf);
VkResourceDescriptorInfoEXT resource = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.data.pAddressRange = &uniBuf.addressRange
};
VkHostAddressRangeEXT descriptor = {
.address = resourceDescriptorHeap.allocData.allocationInfo.vma.pMappedData,
.size = 16
};
vkWriteResourceDescriptorsEXT(device.vk, 1, &resource, &descriptor);
VkViewport viewport = EV_DEFAULT(VkViewport, width=width, height=height);
VkRect2D scissor = EV_DEFAULT(VkRect2D,extent.width=width, extent.height=height);
evkPipeline graphicsPipeline = evkCreatePipeline(device, pipelineCreateInfo);
u32 imageCount = vec_len(&swapChain.images);
VkFence drawFence = evkCreateFence(device, false);
vec(VkSemaphore) imageAcquiredSemaphores = vec_init(VkSemaphore);
vec(VkSemaphore) drawFinishedSemaphores = vec_init(VkSemaphore);
for(u32 i = 0; i < imageCount; i++)
{
imageAcquiredSemaphores[i] = evkCreateSemaphore(device);
drawFinishedSemaphores[i] = evkCreateSemaphore(device);
}
// VkSemaphore imageAcquiredSemaphore = evkCreateSemaphore(device);
// VkSemaphore drawFinishedSemaphore = evkCreateSemaphore(device);
i32 imageIdx = -1;
while(!glfwWindowShouldClose(window))
{
imageIdx = (imageIdx + 1) % imageCount;
u32 swapChainImageIdx;
EVK_CHECK(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx));
evkCommandBuffer cmdbuf = commandBuffers[imageIdx];
VkRenderingAttachmentInfoKHR colorAttachment = EV_DEFAULT(VkRenderingAttachmentInfoKHR,
imageView = swapChain.imageViews[swapChainImageIdx].vk,
loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
storeOp= VK_ATTACHMENT_STORE_OP_STORE,
);
VkRenderingInfo renderingInfo = EV_DEFAULT(VkRenderingInfo,
renderArea.extent = ((VkExtent2D){width, height}),
pColorAttachments = &colorAttachment,
colorAttachmentCount = 1,
);
evkBeginPrimaryCommandBuffer(&cmdbuf);
{
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
image = swapChain.images[swapChainImageIdx].vk,
newLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
));
// VkDeviceSize offset = 0;
// vkCmdBindVertexBuffers(cmdbuf.vk, 0, 1, &vertBuf.vk, &offset);
// evkCmdBindDescriptorSets(&cmdbuf, &graphicsPipeline, svec_init(evkDescriptorSet, { set_0 }), svec_init(u32, { 0 }));
vkCmdSetScissor(cmdbuf.vk, 0, 1, &scissor);
vkCmdSetViewport(cmdbuf.vk, 0, 1, &viewport);
vkCmdBindResourceHeapEXT(cmdbuf.vk, &(VkBindHeapInfoEXT) {
.sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT,
.heapRange = resourceDescriptorHeap.addressRange,
});
vkCmdBeginRenderingKHR(cmdbuf.vk, &renderingInfo);
evkCmdBindPipeline(&cmdbuf, &graphicsPipeline);
vkCmdDraw(cmdbuf.vk, 3, 1, 0, 0);
vkCmdEndRenderingKHR(cmdbuf.vk);
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
image = swapChain.images[swapChainImageIdx].vk,
oldLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
));
}
evkEndCommandBuffer(&cmdbuf);
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
VkSubmitInfo submitInfo = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pCommandBuffers = &cmdbuf.vk, // TODO This won't work with more than a single cmdbuf
.commandBufferCount = 1,
.waitSemaphoreCount = 1,
.pWaitSemaphores = &imageAcquiredSemaphores[imageIdx],
.pWaitDstStageMask = waitStages,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &drawFinishedSemaphores[swapChainImageIdx],
};
vkQueueSubmit(graphicsQueue, 1, &submitInfo, drawFence);
vkWaitForFences(device.vk, 1, &drawFence, VK_TRUE, UInt64.MAX);
vkResetFences(device.vk, 1, &drawFence);
VkPresentInfoKHR presentInfo = {
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.waitSemaphoreCount = 1,
.pWaitSemaphores = &drawFinishedSemaphores[swapChainImageIdx],
.swapchainCount = 1,
.pSwapchains = &swapChain.vk,
.pImageIndices = &swapChainImageIdx,
};
vkQueuePresentKHR(graphicsQueue, &presentInfo);
vkResetCommandBuffer(cmdbuf.vk,VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
// Main Loop
glfwPollEvents();
}
vkQueueWaitIdle(graphicsQueue);
vkDestroyFence(device.vk, drawFence, NULL);
for(u32 i = 0; i < imageCount; i++)
{
vkDestroySemaphore(device.vk, imageAcquiredSemaphores[i], NULL);
vkDestroySemaphore(device.vk, drawFinishedSemaphores[i], NULL);
}
// vkDestroySemaphore(device.vk, imageAcquiredSemaphore, NULL);
// vkDestroySemaphore(device.vk, drawFinishedSemaphore, NULL);
evkDestroyPipeline(graphicsPipeline);
// evkDestroyBuffer(vertBuf);
evkDestroyBuffer(uniBuf);
// evkDestroyDescriptorSet(&device, &set_0);
// evkDestroyDescriptorSetLayout(&device, &setLayout_0);
evkDestroyShader(device, vertShader);
evkDestroyShader(device, fragShader);
evkFreeCommandBuffers(device, commandPool, commandBuffers);
evkDestroyCommandPool(device, commandPool);
evkGPUDestroyAllocator(allocator);
evkDestroySwapChain(device, swapChain);
// SwapchainCreationFailed:
vkDestroySurfaceKHR(instance.vk, swapChain.surface, NULL);
VKSurfaceCreationFailed:
WindowCreationFailed:
glfwTerminate();
GLFWInitFailed:
evkDestroyDevice(device);
DeviceCreationFailed:
evkDestroyInstance(instance);
InstanceCreationFailed:
return 0;
}
-10
View File
@@ -1,10 +0,0 @@
executable(
'descriptor_heap',
'descriptor_heap.c',
dependencies: [
dependency('evk'),
dependency('glfw3'),
],
c_args: evk_c_args,
)
@@ -1,10 +0,0 @@
#version 450
#pragma shader_stage(fragment)
#extension GL_EXT_descriptor_heap: require
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.f, 1.f, 0.f, 1.f);
}
@@ -1,12 +0,0 @@
#version 450
#pragma shader_stage(vertex)
#extension GL_EXT_descriptor_heap: require
layout(descriptor_heap) uniform data {
vec4 positions[3];
} vertexData[];
void main() {
gl_Position = vertexData[0].positions[gl_VertexIndex];
}
-372
View File
@@ -1,372 +0,0 @@
#include <evk/evk.h>
#include <ev_numeric.h>
#include <ev_helpers.h>
#include <ev_log.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
evstring PROJECT_NAME = evstr("mesh_triangle");
char vertexShaderBytes[] = {
#embed "shaders/mesh_triangle.vert"
,'\0'
};
char fragmentShaderBytes[] = {
#embed "shaders/mesh_triangle.frag"
,'\0'
};
int main(void)
{
u32 width = 1280;
u32 height = 800;
evkInstance instance = evkCreateInstance((evkInstanceCreateInfo){
.applicationInfo = EV_DEFAULT(evkApplicationInfo),
.layers = svec_init(evstring, {
evstr("VK_LAYER_KHRONOS_validation"),
}),
.extensions = svec_init(evstring, {
evstr("VK_KHR_surface"),
// TODO Get these from GLFW
#if EV_OS_WINDOWS
evstr("VK_KHR_win32_surface"),
#elif EV_OS_LINUX
evstr("VK_KHR_xcb_surface"),
#endif
}),
});
if(instance.vk == EV_INVALID(VkInstance))
{
ev_log_error("Instance creation failed.");
goto InstanceCreationFailed;
}
ev_log_info("Instance was created successfully.");
evkDevice device = evkCreateDevice((evkDeviceCreateInfo) {
.instance = instance,
// TODO Add a fallback physical device option.
// .physicalDeviceType = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU,
.physicalDeviceType = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,
.queueRequirements = svec_init(evkDeviceQueueRequirement, {
{ VK_QUEUE_GRAPHICS_BIT, 1 },
{ VK_QUEUE_COMPUTE_BIT , 1 },
}),
.deviceExtensions = svec_init(evstring, {
evstr("VK_KHR_swapchain"),
evstr("VK_KHR_dynamic_rendering"),
evstr("VK_KHR_depth_stencil_resolve"),
evstr("VK_KHR_create_renderpass2"),
evstr("VK_KHR_synchronization2"),
evstr("VK_KHR_buffer_device_address"),
evstr("VK_EXT_descriptor_indexing"),
evstr("VK_KHR_maintenance5"),
evstr("VK_EXT_descriptor_heap"),
evstr(VK_EXT_SHADER_OBJECT_EXTENSION_NAME),
evstr(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME),
}),
});
if(device.vk == EV_INVALID(VkDevice))
{
ev_log_error("Couldn't create a VkDevice");
goto DeviceCreationFailed;
}
ev_log_info("Logical Device created successfully.");
VkQueue graphicsQueue;
vkGetDeviceQueue(device.vk, device.queueFamilies[VK_QUEUE_GRAPHICS_BIT].familyIndex, 0, &graphicsQueue);
if (!glfwInit())
{
ev_log_error("GLFW Initialization failed.");
goto GLFWInitFailed;
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(width, height, "evk", NULL, NULL);
if(!window)
{
ev_log_error("Window Creation Failed.");
goto WindowCreationFailed;
}
VkSurfaceKHR surface;
VkResult err = EVK_CHECK(glfwCreateWindowSurface(instance.vk, window, NULL, &surface));
if (err)
{
ev_log_error("Surface creation failed.");
goto VKSurfaceCreationFailed;
}
evkGPUAllocator allocator = evkGPUCreateAllocator(device);
evkSwapChain swapChain = evkCreateSwapChain((evkSwapChainCreateInfo){
.device = device,
.surface = surface,
.width = width,
.height = height,
.imageCount = 3,
});
evkCommandPool commandPool = evkCreateCommandPool((evkCommandPoolCreateInfo) {
.device = device,
.queueFlags = VK_QUEUE_GRAPHICS_BIT,
.poolFlags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
});
vec(evkCommandBuffer) commandBuffers = evkAllocateCommandBuffers(device, commandPool, vec_len(&swapChain.images), true);
evkShaderCompiler compiler = evkCreateShaderCompiler();
evstring vertexShaderText = evstring_new(vertexShaderBytes);
evstring fragmentShaderText = evstring_new(fragmentShaderBytes);
evkShader vertShader = evkInitShaderFromString(device, compiler, evstr("mesh_triangle.vert"),vertexShaderText, VK_SHADER_STAGE_VERTEX_BIT);
evkShader fragShader = evkInitShaderFromString(device, compiler, evstr("mesh_triangle.frag"), fragmentShaderText, VK_SHADER_STAGE_FRAGMENT_BIT);
evstring_free(vertexShaderText);
evstring_free(fragmentShaderText);
evkDestroyShaderCompiler(compiler);
evkColorAttachment colorAttachment0 = {
swapChain.surfaceFormat.format,
EV_DEFAULT(VkPipelineColorBlendAttachmentState)
};
// TODO Get this from shader reflection data
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayout(
// &device, svec_init(evkDescriptorBinding, {
// {
// .name = evstr("positions"),
// .binding = 0,
// .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
// .descriptorCount = 1,
// .stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
// },
// })
// );
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromBindings(&device, vertShader.reflect.bindings);
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader}));
evkPipelineCreateInfo pipelineCreateInfo = EV_DEFAULT(evkPipelineCreateInfo,
dynamicStates = svec_init(VkDynamicState, {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
}),
shaderStages = svec_init(evkShader, {
vertShader,
fragShader,
}),
colorAttachments = svec_init(evkColorAttachment, {
colorAttachment0,
}),
viewportCountOverride = 1,
vertexBufferLayouts = svec_init(evkVertexBufferLayout, {
{{ // VB #0
{ EVK_VERTEX_ATTRIBUTE_POSITION, EVK_FMT_FLOAT32, 2 },
}},
}),
// setLayouts = svec_init(evkDescriptorSetLayout, {setLayout_0}),
);
evkBuffer resourceDescriptorHeap = evkCreateBuffer(&device, (evkBufferCreateInfo) {
.sizeInBytes = 16 * 4, // bufferDescriptorSize is 16 on my current device
.usage = VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.exclusive = true,
.allocationCreateInfo = {
.allocationFlags = EVK_GPU_ALLOCATION_CREATE_MAPPED_BIT | EVK_GPU_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
.allocator = allocator,
}
});
evkBuffer uniBuf = evkCreateBuffer(&device, (evkBufferCreateInfo) {
.sizeInBytes = 12 * 4,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.allocationCreateInfo = {
.allocationFlags = EVK_GPU_ALLOCATION_CREATE_MAPPED_BIT | EVK_GPU_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.allocator = allocator,
},
.exclusive = true,
});
float* uni_arr = (float*)uniBuf.allocData.allocationInfo.vma.pMappedData;
uni_arr[0] = 0.0f; uni_arr[1] = -0.5f; uni_arr[2] = 0.0f; uni_arr[3] = 1.0f;
uni_arr[4] = 0.5f; uni_arr[5] = 0.5f; uni_arr[6] = 0.0f; uni_arr[7] = 1.0f;
uni_arr[8] = -0.5f; uni_arr[9] = 0.5f; uni_arr[10] = 0.0f; uni_arr[11] = 1.0f;
// evkSetDescriptor(&set_0, evstr("vertexData"), &uniBuf);
VkResourceDescriptorInfoEXT resource = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.data.pAddressRange = &uniBuf.addressRange
};
VkHostAddressRangeEXT descriptor = {
.address = resourceDescriptorHeap.allocData.allocationInfo.vma.pMappedData,
.size = 16
};
vkWriteResourceDescriptorsEXT(device.vk, 1, &resource, &descriptor);
VkViewport viewport = EV_DEFAULT(VkViewport, width=width, height=height);
VkRect2D scissor = EV_DEFAULT(VkRect2D,extent.width=width, extent.height=height);
evkPipeline graphicsPipeline = evkCreatePipeline(device, pipelineCreateInfo);
u32 imageCount = vec_len(&swapChain.images);
VkFence drawFence = evkCreateFence(device, false);
vec(VkSemaphore) imageAcquiredSemaphores = vec_init(VkSemaphore);
vec(VkSemaphore) drawFinishedSemaphores = vec_init(VkSemaphore);
for(u32 i = 0; i < imageCount; i++)
{
imageAcquiredSemaphores[i] = evkCreateSemaphore(device);
drawFinishedSemaphores[i] = evkCreateSemaphore(device);
}
// VkSemaphore imageAcquiredSemaphore = evkCreateSemaphore(device);
// VkSemaphore drawFinishedSemaphore = evkCreateSemaphore(device);
i32 imageIdx = -1;
while(!glfwWindowShouldClose(window))
{
imageIdx = (imageIdx + 1) % imageCount;
u32 swapChainImageIdx;
EVK_CHECK(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx));
evkCommandBuffer cmdbuf = commandBuffers[imageIdx];
VkRenderingAttachmentInfoKHR colorAttachment = EV_DEFAULT(VkRenderingAttachmentInfoKHR,
imageView = swapChain.imageViews[swapChainImageIdx].vk,
loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
storeOp= VK_ATTACHMENT_STORE_OP_STORE,
);
VkRenderingInfo renderingInfo = EV_DEFAULT(VkRenderingInfo,
renderArea.extent = ((VkExtent2D){width, height}),
pColorAttachments = &colorAttachment,
colorAttachmentCount = 1,
);
evkBeginPrimaryCommandBuffer(&cmdbuf);
{
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
image = swapChain.images[swapChainImageIdx].vk,
newLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
));
// VkDeviceSize offset = 0;
// vkCmdBindVertexBuffers(cmdbuf.vk, 0, 1, &vertBuf.vk, &offset);
// evkCmdBindDescriptorSets(&cmdbuf, &graphicsPipeline, svec_init(evkDescriptorSet, { set_0 }), svec_init(u32, { 0 }));
vkCmdSetScissor(cmdbuf.vk, 0, 1, &scissor);
vkCmdSetViewport(cmdbuf.vk, 0, 1, &viewport);
vkCmdBindResourceHeapEXT(cmdbuf.vk, &(VkBindHeapInfoEXT) {
.sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT,
.heapRange = resourceDescriptorHeap.addressRange,
});
vkCmdBeginRenderingKHR(cmdbuf.vk, &renderingInfo);
evkCmdBindPipeline(&cmdbuf, &graphicsPipeline);
vkCmdDraw(cmdbuf.vk, 3, 1, 0, 0);
vkCmdEndRenderingKHR(cmdbuf.vk);
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
image = swapChain.images[swapChainImageIdx].vk,
oldLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
));
}
evkEndCommandBuffer(&cmdbuf);
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
VkSubmitInfo submitInfo = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pCommandBuffers = &cmdbuf.vk, // TODO This won't work with more than a single cmdbuf
.commandBufferCount = 1,
.waitSemaphoreCount = 1,
.pWaitSemaphores = &imageAcquiredSemaphores[imageIdx],
.pWaitDstStageMask = waitStages,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &drawFinishedSemaphores[swapChainImageIdx],
};
vkQueueSubmit(graphicsQueue, 1, &submitInfo, drawFence);
vkWaitForFences(device.vk, 1, &drawFence, VK_TRUE, UInt64.MAX);
vkResetFences(device.vk, 1, &drawFence);
VkPresentInfoKHR presentInfo = {
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.waitSemaphoreCount = 1,
.pWaitSemaphores = &drawFinishedSemaphores[swapChainImageIdx],
.swapchainCount = 1,
.pSwapchains = &swapChain.vk,
.pImageIndices = &swapChainImageIdx,
};
vkQueuePresentKHR(graphicsQueue, &presentInfo);
vkResetCommandBuffer(cmdbuf.vk,VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
// Main Loop
glfwPollEvents();
}
vkQueueWaitIdle(graphicsQueue);
vkDestroyFence(device.vk, drawFence, NULL);
for(u32 i = 0; i < imageCount; i++)
{
vkDestroySemaphore(device.vk, imageAcquiredSemaphores[i], NULL);
vkDestroySemaphore(device.vk, drawFinishedSemaphores[i], NULL);
}
// vkDestroySemaphore(device.vk, imageAcquiredSemaphore, NULL);
// vkDestroySemaphore(device.vk, drawFinishedSemaphore, NULL);
evkDestroyPipeline(graphicsPipeline);
// evkDestroyBuffer(vertBuf);
evkDestroyBuffer(uniBuf);
// evkDestroyDescriptorSet(&device, &set_0);
// evkDestroyDescriptorSetLayout(&device, &setLayout_0);
evkDestroyShader(device, vertShader);
evkDestroyShader(device, fragShader);
evkFreeCommandBuffers(device, commandPool, commandBuffers);
evkDestroyCommandPool(device, commandPool);
evkGPUDestroyAllocator(allocator);
evkDestroySwapChain(device, swapChain);
// SwapchainCreationFailed:
vkDestroySurfaceKHR(instance.vk, swapChain.surface, NULL);
VKSurfaceCreationFailed:
WindowCreationFailed:
glfwTerminate();
GLFWInitFailed:
evkDestroyDevice(device);
DeviceCreationFailed:
evkDestroyInstance(instance);
InstanceCreationFailed:
return 0;
}
-10
View File
@@ -1,10 +0,0 @@
executable(
'mesh_shaders',
'mesh_shaders.c',
dependencies: [
dependency('evk'),
dependency('glfw3'),
],
c_args: evk_c_args,
)
@@ -1,10 +0,0 @@
#version 450
#pragma shader_stage(fragment)
#extension GL_EXT_descriptor_heap: require
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.f, 1.f, 0.f, 1.f);
}
@@ -1,12 +0,0 @@
#version 450
#pragma shader_stage(vertex)
#extension GL_EXT_descriptor_heap: require
layout(descriptor_heap) uniform data {
vec4 positions[3];
} vertexData[];
void main() {
gl_Position = vertexData[0].positions[gl_VertexIndex];
}
+1 -3
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@@ -1,3 +1 @@
# subdir('basic_triangle') subdir('basic_triangle')
# subdir('descriptor_heap')
subdir('mesh_shaders')
@@ -15,3 +15,13 @@ index d44f62a..16bad95 100644
add_subdirectory(${SHADERC_GLSLANG_DIR} glslang) add_subdirectory(${SHADERC_GLSLANG_DIR} glslang)
endif() endif()
if (NOT TARGET glslang) if (NOT TARGET glslang)
diff --git a/utils/git-sync-deps b/utils/git-sync-deps
index eecfbe9..73df6e5 100755
--- a/utils/git-sync-deps
+++ b/utils/git-sync-deps
@@ -279,4 +279,4 @@ def main(argv):
if __name__ == '__main__':
- exit(main(sys.argv[1:]))
+ sys.exit(main(sys.argv[1:]))
@@ -2,7 +2,6 @@ project('libshaderc', 'cpp')
python = find_program('python3') python = find_program('python3')
run_command(python, './utils/git-sync-deps', check: true) run_command(python, './utils/git-sync-deps', check: true)
run_command(python, './utils/update_build_version.py', check: true)
cmake = import('cmake') cmake = import('cmake')
opts = cmake.subproject_options() opts = cmake.subproject_options()
+1 -1
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@@ -2,7 +2,7 @@
directory = shaderc directory = shaderc
url = https://github.com/google/shaderc url = https://github.com/google/shaderc
revision = v2026.2 revision = v2024.4
depth=1 depth=1
patch_directory = shaderc patch_directory = shaderc