Updated shaders
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
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@@ -72,9 +72,9 @@ void main()
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mat3 model = transpose(inverse(mat3(PushConstants.render_matrix)));
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vec3 T = normalize(vec3(vertex.tangent));
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vec3 N = normalize(vec3(vertex.normal));
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vec3 B = normalize(vec3(vertex.bitangent));
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vec3 T = normalize(model * vec3(vertex.tangent));
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vec3 N = normalize(model * vec3(vertex.normal));
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vec3 B = normalize(model * vec3(vertex.bitangent));
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/* T = normalize(T - dot(T, N) * N); // Re-orthoganize T with respect to N */
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/* vec3 B = normalize(cross(N, T)); */
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TBN = mat3(T, B, N);
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