added skybox asset
This commit is contained in:
@@ -1,9 +1,22 @@
|
||||
#version 450
|
||||
|
||||
layout( push_constant ) uniform constants
|
||||
{
|
||||
uint lightCount;
|
||||
} PushConstants;
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraParam {
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
} Camera;
|
||||
|
||||
layout (location = 0) out vec2 outUV;
|
||||
layout(location = 1) out vec3 cameraPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
|
||||
gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
|
||||
|
||||
cameraPos = inverse(Camera.view)[3].xyz;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user