FXAA + Fiddling
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
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@@ -37,4 +37,9 @@ vec3 fresnelSchlick(float cosTheta, vec3 F0)
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return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0);
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}
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vec3 fresnelSchlickRoughness(float cosTheta, vec3 F0, float roughness)
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{
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return F0 + (max(vec3(1.0 - roughness), F0) - F0) * pow(max(1.0 - cosTheta, 0.0), 5.0);
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}
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#endif
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