added metallic and roughness
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@@ -2,8 +2,12 @@
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#extension GL_EXT_nonuniform_qualifier : require
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struct Material {
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vec3 baseColor;
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uint index;
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vec4 baseColor;
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uint albedoTexture;
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float metallicFactor;
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float roughnessFactor;
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uint metallicRoughnessTexture;
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};
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struct Light {
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