diff --git a/assets/shaders/fxaa.frag b/assets/shaders/fxaa.frag new file mode 100644 index 0000000..c81dff7 --- /dev/null +++ b/assets/shaders/fxaa.frag @@ -0,0 +1,8 @@ +#version 450 + +layout(location = 0) out vec4 outColor; + +void main() +{ + //outColor = vec4(1.0); +} diff --git a/assets/shaders/fxaa.vert b/assets/shaders/fxaa.vert new file mode 100644 index 0000000..1e51c35 --- /dev/null +++ b/assets/shaders/fxaa.vert @@ -0,0 +1,9 @@ +#version 450 + +layout (location = 0) out vec2 outUV; + +void main() +{ + //outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2); + //gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f); +}