added scene lights and helment rotation
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@@ -0,0 +1,9 @@
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this.on_init = function()
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this.angles = Vec3:new()
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end
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this.on_update = function()
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rotationSpeed = 0.001
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this.angles.y = this.angles.y - rotationSpeed
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this.eulerAngles = this.angles
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end
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