added environment map reflections
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@@ -64,6 +64,7 @@ layout(location = 0) out vec2 uv;
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layout(location = 1) smooth out mat3 TBN;
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layout(location = 4) out vec4 outpos;
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layout(location = 5) out vec3 cameraPos;
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void main()
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{
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@@ -83,4 +84,6 @@ void main()
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gl_Position = Camera.projection * Camera.view * PushConstants.render_matrix * vec4(vertex.position.xyz, 1.0);
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outpos = PushConstants.render_matrix * vec4(vertex.position.xyz, 1.0);
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cameraPos = inverse(Camera.view)[3].xyz;
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}
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