Made some tweaks
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
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@@ -81,15 +81,12 @@ void main()
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vec3 ambient = vec3(0.2) * albedo;
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vec3 color = ambient + Lo;
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vec3 color = ambient + Lo;
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color += spec * specFactor;
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// color = mix(color, spec, specFactor);
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//color = color / (color + vec3(1.0));
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// float reflectance = max(max(F.x, F.y), F.z);
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// float reflectance = max(max(F0.x, F0.y), F0.z);
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// color = color / (color + vec3(1.0));
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outColor = vec4(color, 1.0);
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// outColor = vec4(vec3(reflectance), 1.0);
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// outColor = vec4(spec * specFactor, 1.0);
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}
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