Added first assets

This commit is contained in:
J3oss
2021-06-25 22:09:01 +02:00
commit fdf34f99c6
21 changed files with 2710 additions and 0 deletions
+45
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this.on_init = function()
this.speed = 0.1
this.original_position = this.position
this.angles = Vec3:new()
this.mouse_sens = 0.01
end
this.on_update = function()
local deltaMouseMovement = Input.getDeltaMousePos()
this.angles.y = this.angles.y - deltaMouseMovement.x * this.mouse_sens
this.eulerAngles = this.angles
helper = this:getChild('RotationHelper')
if Input.getKeyJustPressed(Input.KeyCode.Enter) then
gotoScene('SideScene')
end
if Input.getKeyJustPressed(Input.KeyCode.T) then
gotoScene('TestScene')
end
local pos = this.position
if Input.getKeyDown(Input.KeyCode.Up) then
pos = pos + helper.forward * this.speed
end
if Input.getKeyDown(Input.KeyCode.Down) then
pos = pos - helper.forward * this.speed
end
if Input.getKeyDown(Input.KeyCode.Right) then
pos = pos + helper.right * this.speed
end
if Input.getKeyDown(Input.KeyCode.Left) then
pos = pos - helper.right * this.speed
end
if Input.getMouseButtonJustPressed(0) then
hit = rayCast(this.worldPosition, helper.forward, 300)
if(hit.hasHit) then
hit.object.position = hit.object.position + Vec3:new(0, 0, -15)
end
end
this.position = pos
end
+10
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this.on_init = function()
this.angles = Vec3:new()
this.mouse_sens = 0.01
end
this.on_update = function()
local deltaMouseMovement = Input.getDeltaMousePos()
this.angles.x = this.angles.x - deltaMouseMovement.y * this.mouse_sens
this.eulerAngles = this.angles
end
+14
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this.on_init = function ()
this.custom_eulerangles = Vec3:new()
this.custom_angularvelocity = Vec3:new(0, 0.01, 0)
end
this.on_fixedupdate = function ()
if Input.getKeyDown(Input.KeyCode.Left) then
this.custom_eulerangles:add(Vec3:new(0,0.01,0))
end
if Input.getKeyDown(Input.KeyCode.Right) then
this.custom_eulerangles:sub(Vec3:new(0,0.01,0))
end
this.eulerAngles = this.custom_eulerangles
end
+22
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-- this.on_collisionenter = function(other)
-- other.position = other.position + Vec3:new(3.2, 0, 0)
-- end
this.on_update = function ()
rb = this:getComponent(Rigidbody)
if Input.getKeyDown(Input.KeyCode.Space) then
rb:addForce(Vec3:new(0, 100, 0))
end
if Input.getKeyDown(Input.KeyCode.D) then
rb:addForce(Vec3:new(10, 0, 0))
end
if Input.getKeyDown(Input.KeyCode.A) then
rb:addForce(Vec3:new(-10, 0, 0))
end
if Input.getKeyDown(Input.KeyCode.W) then
rb:addForce(Vec3:new(0, 0, -10))
end
if Input.getKeyDown(Input.KeyCode.S) then
rb:addForce(Vec3:new(0, 0, 10))
end
end