Added first assets
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@@ -0,0 +1,22 @@
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-- this.on_collisionenter = function(other)
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-- other.position = other.position + Vec3:new(3.2, 0, 0)
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-- end
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this.on_update = function ()
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rb = this:getComponent(Rigidbody)
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if Input.getKeyDown(Input.KeyCode.Space) then
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rb:addForce(Vec3:new(0, 100, 0))
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end
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if Input.getKeyDown(Input.KeyCode.D) then
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rb:addForce(Vec3:new(10, 0, 0))
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end
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if Input.getKeyDown(Input.KeyCode.A) then
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rb:addForce(Vec3:new(-10, 0, 0))
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end
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if Input.getKeyDown(Input.KeyCode.W) then
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rb:addForce(Vec3:new(0, 0, -10))
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end
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if Input.getKeyDown(Input.KeyCode.S) then
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rb:addForce(Vec3:new(0, 0, 10))
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end
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end
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