this.on_init = function() this.speed = 0.1 this.original_position = this.position this.cursor_locked = false end this.on_fixedupdate = function() if Input.getKeyJustPressed(Input.KeyCode.Enter) then gotoScene('MainScene') end if Input.getKeyDown(Input.KeyCode.L) then if this.cursor_locked then Input.unlockCursor() else Input.lockCursor() end this.cursor_locked = not this.cursor_locked end if Input.getKeyDown(Input.KeyCode.Up) then this.position = this.position - Vec3:new(0, 0, 1) * this.speed end if Input.getKeyDown(Input.KeyCode.Down) then this.position = this.position + Vec3:new(0, 0, 1) * this.speed end if Input.getKeyDown(Input.KeyCode.Right) then this.position = this.position + Vec3:new(1, 0, 0) * this.speed end if Input.getKeyDown(Input.KeyCode.Left) then this.position = this.position - Vec3:new(1, 0, 0) * this.speed end end