Files
evol-assets/assets/shaders/fxaa.frag
T
2021-07-19 13:51:39 +02:00

14 lines
235 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform sampler2D ppIN;
layout (location = 0) in vec2 outUV;
layout(location = 0) out vec4 outColor;
void main()
{
vec3 color = texture(ppIN, outUV).rgb;
outColor = vec4(color, 1.0);
}