Files
evol-assets/scripts/SideScene/Player.lua
T
2021-06-25 22:09:01 +02:00

26 lines
703 B
Lua

-- this.on_collisionenter = function(other)
-- other.position = other.position + Vec3:new(3.2, 0, 0)
-- end
this.on_init = function()
-- print(this:getChild('Child').position:to_string())
end
this.on_update = function ()
rb = this:getComponent(Rigidbody)
if Input.getKeyDown(Input.KeyCode.Space) then
rb:addForce(Vec3:new(0, 100, 0))
end
if Input.getKeyDown(Input.KeyCode.D) then
rb:addForce(Vec3:new(10, 0, 0))
end
if Input.getKeyDown(Input.KeyCode.A) then
rb:addForce(Vec3:new(-10, 0, 0))
end
if Input.getKeyDown(Input.KeyCode.W) then
rb:addForce(Vec3:new(0, 0, -10))
end
if Input.getKeyDown(Input.KeyCode.S) then
rb:addForce(Vec3:new(0, 0, 10))
end
end