Updated test scene
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
28
src/main.c
28
src/main.c
@@ -68,17 +68,21 @@ int main(int argc, char **argv)
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ECSEntityID ent2 = ECS->createEntity();
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ECSEntityID ent2 = ECS->createEntity();
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ScriptHandle ent1ScriptHandle = Script->new("Entity1Script",
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ScriptHandle ent1ScriptHandle = Script->new("Entity1Script",
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/* "object.on_update = function ()\n" */
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"this.on_update = function ()\n"
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/* " print(C('test_function', 1, 2, 3, 4, 5, 6, 7, 8, 9, 10))\n" */
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" rb = this:getComponent(Rigidbody)\n"
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/* "end\n" */
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" rb:addForce(Vec3:new(2, 0, 0))\n"
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/* "object.on_fixedupdate = function()\n" */
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"end"
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/* " print(\"Entity1Script OnFixedUpdate\")\n" */
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);
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/* "end\n" */
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""
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ScriptHandle ent2ScriptHandle = Script->new("Entity2Script",
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"this.on_update = function ()\n"
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" rb = this:getComponent(Rigidbody)\n"
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" rb:addForce(Vec3:new(-2, 0, 0))\n"
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"end"
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);
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);
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Script->addToEntity(ent1, ent1ScriptHandle);
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Script->addToEntity(ent1, ent1ScriptHandle);
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Script->addToEntity(ent2, ent1ScriptHandle);
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Script->addToEntity(ent2, ent2ScriptHandle);
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CollisionShapeHandle boxCollider = CollisionShape->newBox(Vec3new(1., 1., 1.));
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CollisionShapeHandle boxCollider = CollisionShape->newBox(Vec3new(1., 1., 1.));
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CollisionShapeHandle groundCollider = CollisionShape->newBox(Vec3new(5., 5., 5.));
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CollisionShapeHandle groundCollider = CollisionShape->newBox(Vec3new(5., 5., 5.));
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@@ -91,9 +95,12 @@ int main(int argc, char **argv)
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};
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};
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RigidbodyHandle box = Rigidbody->new(&rbInfo);
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RigidbodyHandle box = Rigidbody->new(&rbInfo);
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Rigidbody->setPosition(box, Vec3new(0, 10, -10));
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Rigidbody->setPosition(box, Vec3new(1, 5, -10));
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Rigidbody->addToEntity(ent1, box);
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Rigidbody->addToEntity(ent1, box);
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Rigidbody->addForce(box, Vec3new(10.0, 0.0, 0.0));
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RigidbodyHandle box2 = Rigidbody->new(&rbInfo);
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Rigidbody->setPosition(box2, Vec3new(-1, 5, -10));
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Rigidbody->addToEntity(ent2, box2);
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RigidbodyInfo groundRbInfo = {
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RigidbodyInfo groundRbInfo = {
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.type = EV_RIGIDBODY_STATIC,
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.type = EV_RIGIDBODY_STATIC,
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@@ -102,7 +109,6 @@ int main(int argc, char **argv)
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};
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};
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RigidbodyHandle ground = Rigidbody->new(&groundRbInfo);
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RigidbodyHandle ground = Rigidbody->new(&groundRbInfo);
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Rigidbody->setPosition(ground, Vec3new(0, -10, -10));
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Rigidbody->setPosition(ground, Vec3new(0, -10, -10));
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Rigidbody->addToEntity(ent2, ground);
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rmt_SetCurrentThreadName("Main Thread");
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rmt_SetCurrentThreadName("Main Thread");
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