Added input module

Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
2021-05-11 18:22:42 +02:00
parent 9dc81756a8
commit 6f602db72f

View File

@@ -35,6 +35,7 @@ DECLARE_EVENT_LISTENER(keyPressedListener, (KeyPressedEvent *event) {
#define IMPORT_NAMESPACES do { \
IMPORT_NAMESPACE(ECS, ecs_module); \
IMPORT_NAMESPACE(Window, window_module); \
IMPORT_NAMESPACE(Input, input_module); \
IMPORT_NAMESPACE(Physics, physics_module); \
IMPORT_NAMESPACE(Rigidbody, physics_module); \
IMPORT_NAMESPACE(CollisionShape, physics_module); \
@@ -50,6 +51,7 @@ int main(int argc, char **argv)
evolmodule_t script_module = evol_loadmodule("script"); DEBUG_ASSERT(script_module);
evolmodule_t ecs_module = evol_loadmodule("ecs"); DEBUG_ASSERT(ecs_module);
evolmodule_t window_module = evol_loadmodule("window"); DEBUG_ASSERT(window_module);
evolmodule_t input_module = evol_loadmodule("input"); DEBUG_ASSERT(input_module);
evolmodule_t physics_module = evol_loadmodule("physics"); DEBUG_ASSERT(physics_module);
@@ -57,6 +59,7 @@ int main(int argc, char **argv)
IMPORT_EVENTS_evmod_glfw(window_module);
WindowHandle windowHandle = Window->create(800, 600, "Main Window");
Input->setActiveWindow(windowHandle);
ACTIVATE_EVENT_LISTENER(keyPressedListener, KeyPressedEvent);
@@ -69,16 +72,31 @@ int main(int argc, char **argv)
ECSEntityID ent2 = ECS->createEntity();
ScriptHandle ent1ScriptHandle = Script->new("Entity1Script",
"this.on_update = function ()\n"
" rb = this:getComponent(Rigidbody)\n"
" rb:addForce(Vec3:new(2, 0, 0))\n"
"end"
/* "this.on_update = function ()\n" */
/* " rb = this:getComponent(Rigidbody)\n" */
/* " rb:addForce(Vec3:new(2, 0, 0))\n" */
/* "end" */
""
);
ScriptHandle ent2ScriptHandle = Script->new("Entity2Script",
"this.on_update = function ()\n"
" rb = this:getComponent(Rigidbody)\n"
" rb:addForce(Vec3:new(-2, 0, 0))\n"
" if Input.getKeyDown(Input.KeyCode.Space) then\n"
" rb:addForce(Vec3:new(0, 100, 0))\n"
" end\n"
" if Input.getKeyDown(Input.KeyCode.D) then\n"
" rb:addForce(Vec3:new(10, 0, 0))\n"
" end\n"
" if Input.getKeyDown(Input.KeyCode.A) then\n"
" rb:addForce(Vec3:new(-10, 0, 0))\n"
" end\n"
" if Input.getKeyDown(Input.KeyCode.W) then\n"
" rb:addForce(Vec3:new(0, 0, -10))\n"
" end\n"
" if Input.getKeyDown(Input.KeyCode.S) then\n"
" rb:addForce(Vec3:new(0, 0, 10))\n"
" end\n"
"end"
);
@@ -92,7 +110,7 @@ int main(int argc, char **argv)
.type = EV_RIGIDBODY_DYNAMIC,
.collisionShape = boxCollider,
.mass = 1.0,
.restitution = 1.0
.restitution = 0.0
};
RigidbodyHandle box = Rigidbody->new(&rbInfo);
@@ -106,7 +124,7 @@ int main(int argc, char **argv)
RigidbodyInfo groundRbInfo = {
.type = EV_RIGIDBODY_STATIC,
.collisionShape = groundCollider,
.restitution = 1.0
.restitution = 0.0
};
RigidbodyHandle ground = Rigidbody->new(&groundRbInfo);
Rigidbody->setPosition(ground, Vec3new(0, -10, -10));
@@ -132,14 +150,15 @@ int main(int argc, char **argv)
}
// Remove the following section
RigidbodyHandle testHandle = Rigidbody->getFromEntity(ent1);
Vec3 pos = Rigidbody->getPosition(testHandle);
printf("Current position of Entity1 = (%f, %f, %f)\n", pos.x, pos.y, pos.z);
/* RigidbodyHandle testHandle = Rigidbody->getFromEntity(ent1); */
/* Vec3 pos = Rigidbody->getPosition(testHandle); */
/* printf("Current position of Entity1 = (%f, %f, %f)\n", pos.x, pos.y, pos.z); */
sleep_ms(17);
}
evol_unloadmodule(physics_module);
evol_unloadmodule(input_module);
evol_unloadmodule(window_module);
evol_unloadmodule(ecs_module);
evol_unloadmodule(script_module);