Cleaned up buildscripts and meson.build
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@@ -1,4 +0,0 @@
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$sourcedir=$args[0] # root source directory
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$builddir=$args[1] # root build directory
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cp $sourcedir/subprojects/luajit/src/lua51.dll -Destination $builddir
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26
buildscripts/meson.build
Normal file
26
buildscripts/meson.build
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@@ -0,0 +1,26 @@
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if build_machine.system() == 'windows'
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# evol dll needs to be copied for each build
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evoldllcopy = custom_target(
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'evolDLLCopy',
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depends: evol_subproj.get_variable('evol_lib'),
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output: 'evolDLL',
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command: ['powershell.exe', meson.current_source_dir() + '/evoldllcopy.ps1', meson.project_build_root()],
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build_by_default: true,
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)
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# flecs dll needs to be copied to root builddir
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flecsdllcopy = custom_target(
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'flecsDLLCopy',
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output: 'flecsDLL',
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command: ['powershell.exe', meson.current_source_dir() + '/flecsdllcopy.ps1', meson.project_build_root()],
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build_by_default: true,
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)
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# lua dll only needs to be copied in the environment setup
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run_command('python',
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meson.project_source_root() / 'subprojects/evol/buildscripts/copy.py',
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meson.project_source_root() / 'subprojects/luajit/src/lua51.dll', # src
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meson.project_build_root()) # dst
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endif
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47
meson.build
47
meson.build
@@ -1,46 +1,25 @@
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project('evol-sandbox', 'c',
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version : '0.1',
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default_options : ['warning_level=3', 'c_std=gnu11'])
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add_global_arguments('-fms-extensions', '-DEV_APP_CONFIG="' + meson.current_source_dir() + '/appconfig.meta"', language: 'c')
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default_options : [
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'warning_level=3',
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'c_std=gnu11',
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],
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)
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evol_subproj = subproject('evol')
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evol_dep = dependency('evol')
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# The subproject's sole purpose is to make sure that the modules build
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subproject('evmod_glfw')
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evmodglfw_dep = dependency('evmod_glfw')
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subproject('evmod_ecs')
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evmodecs_dep = dependency('evmod_ecs')
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subproject('evmod_physics')
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evmodglfw_dep = dependency('evmod_glfw')
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evmodecs_dep = dependency('evmod_ecs')
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evmodphysics_dep = dependency('evmod_physics')
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sandbox_incdir = []
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configure_file(input: 'config.lua', output: 'config.lua', copy: true)
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if build_machine.system() == 'windows'
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# evol dll needs to be copied for each build
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evoldllcopy = custom_target(
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'evolDLLCopy',
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depends: evol_subproj.get_variable('evol_lib'),
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output: 'evolDLL',
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command: ['powershell.exe', meson.current_source_dir() + '/buildscripts/evoldllcopy.ps1', meson.project_build_root()],
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build_by_default: true,
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)
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# flecs dll needs to be copied to root builddir
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flecsdllcopy = custom_target(
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'flecsDLLCopy',
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output: 'flecsDLL',
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command: ['powershell.exe', meson.current_source_dir() + '/buildscripts/flecsdllcopy.ps1', meson.project_build_root()],
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build_by_default: true,
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)
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# lua dll only needs to be copied in the environment setup
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run_command('powershell.exe', meson.current_source_dir() + '/buildscripts/luadllcopy.ps1', meson.project_source_root(), meson.project_build_root())
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endif
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# Setup build directory
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subdir('buildscripts')
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sandbox_exe = executable(
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'sandbox',
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@@ -52,7 +31,7 @@ sandbox_exe = executable(
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evmodphysics_dep,
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],
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install : true,
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include_directories: sandbox_incdir,
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)
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# Copy config file
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configure_file(input: 'config.lua', output: 'config.lua', copy: true)
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