diff --git a/src/main.c b/src/main.c index 6d4abdc..4cf3aff 100644 --- a/src/main.c +++ b/src/main.c @@ -119,9 +119,9 @@ init_scenes() GenericHandle ecs_handle = Scene->getECSWorld(scenes[0]); PhysicsWorldHandle physics_handle = Scene->getPhysicsWorld(scenes[0]); - Script->addToEntity(ecs_handle, playerBox, playerBoxScript); - Script->addToEntity(ecs_handle, childBox, childBoxScript); - Script->addToEntity(ecs_handle, camera, cameraScript); + Script->addToEntity(scenes[0], playerBox, playerBoxScript); + Script->addToEntity(scenes[0], childBox, childBoxScript); + Script->addToEntity(scenes[0], camera, cameraScript); CollisionShapeHandle boxCollider = CollisionShape->newBox(physics_handle, Vec3new(1., 1., 1.)); CollisionShapeHandle groundCollider = CollisionShape->newBox(physics_handle, Vec3new(5., 5., 5.)); @@ -130,30 +130,23 @@ init_scenes() Object->setPosition(scenes[0], playerBox, Vec3new(-1, 5, -10 )); Object->setPosition(scenes[0], ground, Vec3new(0, -10, -10 )); - - RigidbodyHandle childRigidbody = Rigidbody->addToEntity(physics_handle, childBox, &(RigidbodyInfo) { + RigidbodyHandle childRigidbody = Rigidbody->addToEntity(scenes[0], childBox, &(RigidbodyInfo) { .type = EV_RIGIDBODY_KINEMATIC, .collisionShape = boxCollider, - .ecs_world = ecs_handle, - .gameScene = scenes[0] }); - RigidbodyHandle playerRigidbody = Rigidbody->addToEntity(physics_handle, playerBox, &(RigidbodyInfo) { + RigidbodyHandle playerRigidbody = Rigidbody->addToEntity(scenes[0], playerBox, &(RigidbodyInfo) { .type = EV_RIGIDBODY_DYNAMIC, .collisionShape = boxCollider, .mass = 1.0, - .ecs_world = ecs_handle, - .gameScene = scenes[0] }); RigidbodyInfo groundRbInfo = { .type = EV_RIGIDBODY_STATIC, .collisionShape = groundCollider, - .ecs_world = ecs_handle, - .gameScene = scenes[0] }; - RigidbodyHandle groundRigidbody = Rigidbody->addToEntity(physics_handle, ground, &groundRbInfo); + RigidbodyHandle groundRigidbody = Rigidbody->addToEntity(scenes[0], ground, &groundRbInfo); } { // Scene 1 scenes[1] = Game->newScene(); @@ -237,9 +230,9 @@ init_scenes() GenericHandle ecs_handle = Scene->getECSWorld(scenes[1]); PhysicsWorldHandle physics_handle = Scene->getPhysicsWorld(scenes[1]); - Script->addToEntity(ecs_handle, playerBox, playerBoxScript); - Script->addToEntity(ecs_handle, childBox, childBoxScript); - Script->addToEntity(ecs_handle, camera, cameraScript); + Script->addToEntity(scenes[1], playerBox, playerBoxScript); + Script->addToEntity(scenes[1], childBox, childBoxScript); + Script->addToEntity(scenes[1], camera, cameraScript); CollisionShapeHandle boxCollider = CollisionShape->newBox(physics_handle, Vec3new(1., 1., 1.)); CollisionShapeHandle groundCollider = CollisionShape->newBox(physics_handle, Vec3new(5., 5., 5.)); @@ -249,29 +242,23 @@ init_scenes() Object->setPosition(scenes[1], ground, Vec3new(0, -10, -10 )); - RigidbodyHandle childRigidbody = Rigidbody->addToEntity(physics_handle, childBox, &(RigidbodyInfo) { + RigidbodyHandle childRigidbody = Rigidbody->addToEntity(scenes[1], childBox, &(RigidbodyInfo) { .type = EV_RIGIDBODY_KINEMATIC, .collisionShape = boxCollider, - .ecs_world = ecs_handle, - .gameScene = scenes[1] }); - RigidbodyHandle playerRigidbody = Rigidbody->addToEntity(physics_handle, playerBox, &(RigidbodyInfo) { + RigidbodyHandle playerRigidbody = Rigidbody->addToEntity(scenes[1], playerBox, &(RigidbodyInfo) { .type = EV_RIGIDBODY_DYNAMIC, .collisionShape = boxCollider, .mass = 1.0, - .ecs_world = ecs_handle, - .gameScene = scenes[1] }); RigidbodyInfo groundRbInfo = { .type = EV_RIGIDBODY_STATIC, .collisionShape = groundCollider, - .ecs_world = ecs_handle, - .gameScene = scenes[1] }; - RigidbodyHandle groundRigidbody = Rigidbody->addToEntity(physics_handle, ground, &groundRbInfo); + RigidbodyHandle groundRigidbody = Rigidbody->addToEntity(scenes[1], ground, &groundRbInfo); } }