Merged pull request #4 from evol3D/asset-module

Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
2021-06-08 15:11:12 +02:00
parent 39f6cb87f2
commit e530eb37e0
2 changed files with 7 additions and 2 deletions

View File

@@ -34,12 +34,13 @@ int main(int argc, char **argv)
evolmodule_t asset_mod = evol_loadmodule("assetmanager"); DEBUG_ASSERT(asset_mod);
evolmodule_t window_mod = evol_loadmodule("window"); DEBUG_ASSERT(window_mod);
evolmodule_t input_mod = evol_loadmodule("input"); DEBUG_ASSERT(input_mod);
evolmodule_t renderer_mod= evol_loadmodule("renderer"); DEBUG_ASSERT(renderer_mod);
imports(asset_mod , (AssetManager, Asset, TextLoader, JSONLoader, ShaderLoader))
imports(game_mod , (Game, Object, Camera, Scene))
imports(window_mod , (Window))
imports(input_mod , (Input))
imports(renderer_mod,(Renderer))
IMPORT_EVENTS_evmod_glfw(window_mod);
U32 width = 800;
@@ -47,6 +48,7 @@ int main(int argc, char **argv)
WindowHandle windowHandle = Window->create(width, height, "Main Window");
Input->setActiveWindow(windowHandle);
Renderer->setWindow(windowHandle);
ACTIVATE_EVENT_LISTENER(keyPressedListener, KeyPressedEvent);
evstring project_dir = NULL;
@@ -136,7 +138,7 @@ int main(int argc, char **argv)
ev_ProfileCPU(GameProgress, 0) {
result |= Game->progress(0.01666667f);
}
Renderer->run();
sleep_ms(17);
}