Started using a project file to load scenes
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
@@ -1,4 +1,6 @@
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name = "sandbox"
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module_dir = "."
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visualize_physics = 1
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visualize_physics = 1
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project_dir = "/home/sisyphus/dev/evol-sandbox/res/project"
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25
res/project/game.proj
Normal file
25
res/project/game.proj
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@@ -0,0 +1,25 @@
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{
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"name": "dummy_game",
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"engineVersion": "0.2",
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"mounts": [
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{
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"path": "./res",
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"mountpoint": "res"
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},
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{
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"path": "./res/scripts",
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"mountpoint": "scripts"
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},
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{
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"path": "./res/scenes",
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"mountpoint": "scenes"
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}
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],
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"scenes": [
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{
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"id": "MainScene",
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"path": "scenes://MainScene.evsc"
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}
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],
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"activeScene": "MainScene"
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}
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104
res/project/res/scenes/MainScene.evsc
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104
res/project/res/scenes/MainScene.evsc
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@@ -0,0 +1,104 @@
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{
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"id":"MainScene",
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"nodes": [
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{
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"id": "Camera",
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"components": [
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{
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"type": "TransformComponent",
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"position": [0.0, 0.0, 0.0],
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"rotation": [0.0, 0.0, 0.0],
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"scale": [1.0, 1.0, 1.0]
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},
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{
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"type": "CameraComponent",
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"view": "Perspective",
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"fov": 120,
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"near": 0.001,
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"far": 1000,
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"aspectRatio": 1.3333
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},
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{
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"type": "ScriptComponent",
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"script_name": "CameraController",
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"script_path": "scripts://Scene0/camera.lua"
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}
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]
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},
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{
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"id": "Player",
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"components": [
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{
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"type": "TransformComponent",
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"position": [0.0, 0.0, -15.0],
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"rotation": [0.0, 0.0, 0.0],
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"scale": [1.0, 1.0, 1.0]
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},
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{
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"type": "RigidbodyComponent",
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"rigidbodyType": "Dynamic",
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"mass": 1.0,
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"restitution": 1.0,
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"collisionShape": {
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"type": "Sphere",
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"radius": 1.0
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}
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},
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{
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"type": "ScriptComponent",
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"script_name": "PlayerController",
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"script_path": "scripts://Scene0/player.lua"
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}
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],
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"children": [
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{
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"id": "Child",
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"components": [
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{
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"type": "TransformComponent",
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"position": [0.0, 5.0, -5.0],
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"rotation": [0.0, 0.0, 0.0],
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"scale": [1.0, 1.0, 1.0]
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},
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{
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"type": "RigidbodyComponent",
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"rigidbodyType": "Kinematic",
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"mass": 1.0,
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"restitution": 1.0,
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"collisionShape": {
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"type": "Sphere",
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"radius": 1.0
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}
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},
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{
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"type": "ScriptComponent",
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"script_name": "ChildController",
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"script_path": "scripts://Scene0/child.lua"
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}
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]
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}
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]
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},
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{
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"id": "Ground",
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"components": [
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{
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"type": "TransformComponent",
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"position": [0.0, -15.0, -15.0],
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"rotation": [0.0, 0.0, 0.0],
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"scale": [1.0, 1.0, 1.0]
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},
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{
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"type": "RigidbodyComponent",
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"rigidbodyType": "Static",
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"mass": 0.0,
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"restitution": 0.0,
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"collisionShape": {
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"type": "Sphere",
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"radius": 10.0
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}
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}
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]
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}
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]
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}
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@@ -4,7 +4,6 @@ this.on_init = function ()
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end
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this.on_fixedupdate = function ()
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print('Scene0 OnFixedUpdate Entity #' .. this.entityID)
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if Input.getKeyDown(Input.KeyCode.Left) then
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this.custom_eulerangles:add(Vec3:new(0,0.01,0))
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end
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@@ -1,5 +1,5 @@
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this.on_collisionenter = function(other)
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other.position = other.position + Vec3:new(3.2, 0, 0)
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-- other.position = other.position + Vec3:new(3.2, 0, 0)
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end
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this.on_update = function ()
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195
src/main.c
195
src/main.c
@@ -3,6 +3,8 @@
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#include <evol/common/ev_macros.h>
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#include <evol/common/ev_profile.h>
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#include <evol/utils/sleep.h>
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#include <evjson.h>
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#include <evol/core/configloader.h>
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#define IMPORT_MODULE evmod_glfw
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#include IMPORT_MODULE_H
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@@ -34,145 +36,13 @@ DECLARE_EVENT_LISTENER(keyPressedListener, (KeyPressedEvent *event) {
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/* else if(event->keyCode == 61) // Numrow = */
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})
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void
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init_scenes()
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{
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{ // Scene 0
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scenes[0] = Game->newScene();
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GameObject playerBox = Scene->createObject(scenes[0]);
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GameObject childBox = Scene->createChildObject(scenes[0], playerBox);
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GameObject ground = Scene->createObject(scenes[0]);
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GameObject camera = Scene->createCamera(scenes[0], EV_CAMERA_VIEWTYPE_PERSPECTIVE);
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assert(Scene->getActiveCamera(scenes[0]) == camera);
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Camera->setHFOV(scenes[0], camera, 120);
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Camera->setNearPlane(scenes[0], camera, 0.001);
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Camera->setFarPlane(scenes[0], camera, 1000);
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Camera->setAspectRatio(scenes[0], camera, (F32)width / (F32)height);
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Object->setPosition(scenes[0], camera, Vec3new(0, 0, -5));
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AssetHandle childBoxScriptAsset = Asset->load("scripts://Scene0/child.lua");
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TextAsset childScript = TextLoader->loadAsset(childBoxScriptAsset);
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ScriptHandle childBoxScript = Script->new("ChildScriptScene0", childScript.text);
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Asset->free(childBoxScriptAsset);
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AssetHandle playerBoxScriptAsset = Asset->load("scripts://Scene0/player.lua");
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TextAsset playerScript = TextLoader->loadAsset(playerBoxScriptAsset);
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ScriptHandle playerBoxScript = Script->new("PlayerScriptScene0", playerScript.text);
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Asset->free(playerBoxScriptAsset);
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AssetHandle cameraScriptAsset = Asset->load("scripts://Scene0/camera.lua");
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TextAsset cameraScriptText = TextLoader->loadAsset(cameraScriptAsset);
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ScriptHandle cameraScript = Script->new("CameraScriptScene0", cameraScriptText.text);
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Asset->free(cameraScriptAsset);
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GenericHandle ecs_handle = Scene->getECSWorld(scenes[0]);
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PhysicsWorldHandle physics_handle = Scene->getPhysicsWorld(scenes[0]);
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Script->addToEntity(scenes[0], playerBox, playerBoxScript);
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Script->addToEntity(scenes[0], childBox, childBoxScript);
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Script->addToEntity(scenes[0], camera, cameraScript);
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CollisionShapeHandle boxCollider = CollisionShape->newBox(physics_handle, Vec3new(1., 1., 1.));
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CollisionShapeHandle groundCollider = CollisionShape->newBox(physics_handle, Vec3new(5., 5., 5.));
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Object->setPosition(scenes[0], childBox, Vec3new(1, 7, -10 ));
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Object->setPosition(scenes[0], playerBox, Vec3new(-1, 5, -10 ));
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Object->setPosition(scenes[0], ground, Vec3new(0, -10, -10 ));
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RigidbodyHandle childRigidbody = Rigidbody->addToEntity(scenes[0], childBox, &(RigidbodyInfo) {
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.type = EV_RIGIDBODY_KINEMATIC,
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.collisionShape = boxCollider,
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});
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RigidbodyHandle playerRigidbody = Rigidbody->addToEntity(scenes[0], playerBox, &(RigidbodyInfo) {
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.type = EV_RIGIDBODY_DYNAMIC,
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.collisionShape = boxCollider,
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.mass = 1.0,
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});
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RigidbodyInfo groundRbInfo = {
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.type = EV_RIGIDBODY_STATIC,
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.collisionShape = groundCollider,
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};
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RigidbodyHandle groundRigidbody = Rigidbody->addToEntity(scenes[0], ground, &groundRbInfo);
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}
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{ // Scene 1
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scenes[1] = Game->newScene();
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GameObject playerBox = Scene->createObject(scenes[1]);
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GameObject childBox = Scene->createObject(scenes[1]);
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GameObject ground = Scene->createObject(scenes[1]);
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GameObject camera = Scene->createCamera(scenes[1], EV_CAMERA_VIEWTYPE_PERSPECTIVE);
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assert(Scene->getActiveCamera(scenes[1]) == camera);
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Camera->setHFOV(scenes[1], camera, 120);
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Camera->setNearPlane(scenes[1], camera, 0.001);
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Camera->setFarPlane(scenes[1], camera, 1000);
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Camera->setAspectRatio(scenes[1], camera, (F32)width / (F32)height);
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Object->setPosition(scenes[1], camera, Vec3new(0, 0, -5));
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AssetHandle childBoxScriptAsset = Asset->load("scripts://Scene1/child.lua");
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TextAsset childScript = TextLoader->loadAsset(childBoxScriptAsset);
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ScriptHandle childBoxScript = Script->new("ChildScriptScene1", childScript.text);
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Asset->free(childBoxScriptAsset);
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AssetHandle playerBoxScriptAsset = Asset->load("scripts://Scene1/player.lua");
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TextAsset playerScript = TextLoader->loadAsset(playerBoxScriptAsset);
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ScriptHandle playerBoxScript = Script->new("PlayerScriptScene1", playerScript.text);
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Asset->free(playerBoxScriptAsset);
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AssetHandle cameraScriptAsset = Asset->load("scripts://Scene1/camera.lua");
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TextAsset cameraScriptText = TextLoader->loadAsset(cameraScriptAsset);
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ScriptHandle cameraScript = Script->new("CameraScriptScene1", cameraScriptText.text);
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Asset->free(cameraScriptAsset);
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GenericHandle ecs_handle = Scene->getECSWorld(scenes[1]);
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PhysicsWorldHandle physics_handle = Scene->getPhysicsWorld(scenes[1]);
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Script->addToEntity(scenes[1], playerBox, playerBoxScript);
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Script->addToEntity(scenes[1], childBox, childBoxScript);
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Script->addToEntity(scenes[1], camera, cameraScript);
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CollisionShapeHandle boxCollider = CollisionShape->newBox(physics_handle, Vec3new(1., 1., 1.));
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CollisionShapeHandle groundCollider = CollisionShape->newBox(physics_handle, Vec3new(5., 5., 5.));
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Object->setPosition(scenes[1], childBox, Vec3new(1, 7, -10 ));
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Object->setPosition(scenes[1], playerBox, Vec3new(-1, 5, -10 ));
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Object->setPosition(scenes[1], ground, Vec3new(0, -10, -10 ));
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RigidbodyHandle childRigidbody = Rigidbody->addToEntity(scenes[1], childBox, &(RigidbodyInfo) {
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.type = EV_RIGIDBODY_DYNAMIC,
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.collisionShape = boxCollider,
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.mass = 1.0,
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});
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RigidbodyHandle playerRigidbody = Rigidbody->addToEntity(scenes[1], playerBox, &(RigidbodyInfo) {
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.type = EV_RIGIDBODY_DYNAMIC,
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.collisionShape = boxCollider,
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.mass = 1.0,
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});
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RigidbodyInfo groundRbInfo = {
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.type = EV_RIGIDBODY_STATIC,
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.collisionShape = groundCollider,
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};
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RigidbodyHandle groundRigidbody = Rigidbody->addToEntity(scenes[1], ground, &groundRbInfo);
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}
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}
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int main(int argc, char **argv)
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{
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evolengine_t *engine = evol_create();
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evol_parse_args(engine, argc, argv);
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evol_init(engine);
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evolmodule_t script_mod = evol_loadmodule("script"); DEBUG_ASSERT(script_mod);
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evolmodule_t window_mod = evol_loadmodule("window"); DEBUG_ASSERT(window_mod);
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evolmodule_t input_mod = evol_loadmodule("input"); DEBUG_ASSERT(input_mod);
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@@ -185,10 +55,7 @@ int main(int argc, char **argv)
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imports(window_mod , (Window))
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imports(input_mod , (Input))
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imports(physics_mod, (PhysicsWorld, Rigidbody, CollisionShape))
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imports(asset_mod , (AssetManager, Asset, TextLoader))
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AssetManager->mount("../res", "res:/");
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AssetManager->mount("../res/scripts", "scripts:/");
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imports(asset_mod , (AssetManager, Asset, TextLoader, JSONLoader))
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IMPORT_EVENTS_evmod_glfw(window_mod);
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@@ -196,8 +63,60 @@ int main(int argc, char **argv)
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Input->setActiveWindow(windowHandle);
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ACTIVATE_EVENT_LISTENER(keyPressedListener, KeyPressedEvent);
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evstring project_dir = NULL;
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EvConfigLoaderResult project_dir_get_res = ev_configloader_get("project_dir", EV_TYPE_NAME(STRING), &project_dir);
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if(project_dir_get_res != EV_CONFIGLOADER_SUCCESS) {
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ev_log_error("[sandbox] Could not get project_dir from config file. Error: %s", EvConfigLoaderResultStrings[project_dir_get_res]);
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}
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init_scenes();
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assert(project_dir);
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evstring project_mountpoint = evstring_new("project");
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AssetManager->mount(&project_dir, &project_mountpoint);
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evstring_free(project_mountpoint);
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EV_DEFER(
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AssetHandle project_config = Asset->load("project://game.proj"),
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Asset->free(project_config))
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{
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JSONAsset project_desc = JSONLoader->loadAsset(project_config);
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// Loading filesystem mounts
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double mounts_count = evjs_get(project_desc.json_data, "mounts.len")->as_num;
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for(int i = 0; i < (int)mounts_count;i++) {
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evstring path_id = evstring_newfmt("mounts[%d].path", i);
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evstring mountpoint_id = evstring_newfmt("mounts[%d].mountpoint", i);
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evstr_ref path_ref = evjs_get(project_desc.json_data, path_id)->as_str;
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evstr_ref mountpoint_ref = evjs_get(project_desc.json_data, mountpoint_id)->as_str;
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evstring path = evstring_newfmt("%s/%.*s", project_dir, path_ref.len, path_ref.data + path_ref.offset);
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evstring mountpoint = evstring_refclone(mountpoint_ref);
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AssetManager->mount(&path, &mountpoint);
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evstring_free(mountpoint);
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evstring_free(path);
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evstring_free(mountpoint_id);
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evstring_free(path_id);
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}
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// Loading Scenes
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double scene_count = evjs_get(project_desc.json_data, "scenes.len")->as_num;
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for(int i = 0; i < (int)scene_count;i++) {
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evstring scenepath_id = evstring_newfmt("scenes[%d].path", i);
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evstring scenepath = evstring_refclone(evjs_get(project_desc.json_data, scenepath_id)->as_str);
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scenes[0] = Game->loadSceneFromFile(scenepath);
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evstring_free(scenepath);
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evstring_free(scenepath_id);
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}
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}
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evstring_free(project_dir);
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rmt_SetCurrentThreadName("Main Thread");
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Reference in New Issue
Block a user