this.on_init = function () this.custom_eulerangles = Vec3:new() this.custom_angularvelocity = Vec3:new(0, 0.01, 0) end this.on_update = function () rb = this:getComponent(Rigidbody) if Input.getKeyDown(Input.KeyCode.Enter) then rb:addForce(Vec3:new(0, 100, 0)) end if Input.getKeyDown(Input.KeyCode.Right) then rb:addForce(Vec3:new(10, 0, 0)) end if Input.getKeyDown(Input.KeyCode.Left) then rb:addForce(Vec3:new(-10, 0, 0)) end if Input.getKeyDown(Input.KeyCode.Up) then rb:addForce(Vec3:new(0, 0, -10)) end if Input.getKeyDown(Input.KeyCode.Down) then rb:addForce(Vec3:new(0, 0, 10)) end end