this.on_init = function () this.custom_eulerangles = Vec3:new() this.custom_angularvelocity = Vec3:new(0, 0.01, 0) end this.on_fixedupdate = function () print('Scene0 OnFixedUpdate Entity #' .. this.entityID) if Input.getKeyDown(Input.KeyCode.Left) then this.custom_eulerangles:add(Vec3:new(0,0.01,0)) end if Input.getKeyDown(Input.KeyCode.Right) then this.custom_eulerangles:sub(Vec3:new(0,0.01,0)) end this.eulerAngles = this.custom_eulerangles end