Adding Shaders and a 'Time' Variable
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#pragma once
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#include "tgaimage.h"
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#include "model.h"
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#include "geometry.h"
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extern Matrix ModelView;
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extern Matrix ViewPort;
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extern Matrix Projection;
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void viewport(int x, int y, int w, int h, int far, int near);
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struct IShader {
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virtual ~IShader();
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virtual Vec4f vertex(int iface, int nthvert) = 0;
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virtual bool fragment(Vec3f bar, TGAColor &color) = 0;
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};
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//void triangle(Vec4f *pts, IShader &shader, TGAImage &image, TGAImage &zbuffer);
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//void triangle( Vec3f* pts, Vec2f* diff_pts, Model* model, float* intensities)
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void triangle(Vec4f* pts, IShader &shader);
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