Adding a buggy FPS Camera with position and rotation
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@@ -1,10 +1,13 @@
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#ifndef __GEOMETRY_H__
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#define __GEOMETRY_H__
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <vector>
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#include <cassert>
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#include <iostream>
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#define DEG2RAD M_PI/180
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template<size_t DimCols,size_t DimRows,typename T> class mat;
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template <size_t DIM, typename T> struct vec {
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