Fixing Camera bugs
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@@ -9,8 +9,8 @@
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#include <ctime>
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#include "camera.h"
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#define HORIZONTAL_CAMERA_SPEED 1
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#define VERTICAL_CAMERA_SPEED 1
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#define HORIZONTAL_CAMERA_SPEED 0.1
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#define VERTICAL_CAMERA_SPEED 0.1
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#define VERTICAL_CAMERA_CLAMP_UP 90
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#define VERTICAL_CAMERA_CLAMP_DOWN -90
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#define NEAR_CLIP_PLANE 0
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@@ -18,6 +18,7 @@
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#define FOV 30
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#define DEFAULT_CAMERA_POS Vec3f(0, 0, 5)
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#define DEFAULT_CAMERA_ROT Vec3f(0, 0, 0)
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#define CAMERA_MOVEMENT_SPEED 1.f
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const TGAColor white = TGAColor(255, 255, 255, 255);
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const TGAColor red = TGAColor(255, 0, 0, 255);
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@@ -204,6 +205,7 @@ void init_camera() {
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camera.SetClampRotUp(VERTICAL_CAMERA_CLAMP_UP);
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camera.SetHorizontalRotSpeed(HORIZONTAL_CAMERA_SPEED);
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camera.SetVerticalRotSpeed(VERTICAL_CAMERA_SPEED);
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camera.SetMovementSpeed(CAMERA_MOVEMENT_SPEED);
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camera.ApplyChanges();
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}
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