Vertex Shader is now GPU-Accelerated
This commit is contained in:
@@ -39,7 +39,7 @@ extern const char* vertex_shader_kernel_source;
|
||||
|
||||
void init_kernels();
|
||||
void mat4_mul(float* A, float* B, float* C);
|
||||
void vertex_shader(Matrix* ViewPort, Matrix* Projection, Matrix* ModelView, Matrix* ModelTransform, float* vertices, int vertex_count, float* new_vertices);
|
||||
void vertex_shader(float* z, float* vertices, int vertex_count, float* new_vertices);
|
||||
void destroy_kernels();
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user