Vertex Shader is now GPU-Accelerated
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@@ -21,6 +21,12 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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hwnd = create_window(hInstance);
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ShowCursor(false);
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AllocConsole();
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freopen("CONIN$", "r",stdin);
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freopen("CONOUT$", "w",stdout);
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freopen("CONOUT$", "w",stderr);
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ShowWindow(hwnd, nCmdShow);
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init_camera();
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