4 Commits

Author SHA1 Message Date
mo7sen b936db0ce9 Fixing Camera bugs 2019-12-09 12:24:34 +02:00
mo7sen b51c63ea0c Adding a buggy FPS Camera with position and rotation 2019-12-09 05:46:30 +02:00
mo7sen ad56096eb3 Editing the Projection Matrix 2019-12-08 20:57:18 +02:00
mo7sen 2f5437396c Added messed up low performance camera rotation 2019-12-08 18:47:16 +02:00
18 changed files with 375 additions and 5822 deletions
-3
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@@ -13,9 +13,6 @@
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
-178
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@@ -1,178 +0,0 @@
#include <iostream>
#include <fstream>
#include <sstream>
#include "ColladaModel.h"
#define PI 3.14159265358979323846
#define DEG2RAD PI/180
ColladaModel::ColladaModel(const char* filename) : faces_(), vertices_(), normals_()
{
Transform = Matrix::identity();
Rotation = Matrix::identity();
Scale = Matrix::identity();
Translation = Matrix::identity();
tinyxml2::XMLDocument doc;
doc.LoadFile(filename);
///////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////faces//////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////
face_count = 0;
tinyxml2::XMLElement* xml_face = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("triangles");
xml_face->QueryIntAttribute("count", &face_count); //get count
std::stringstream str_triangle(xml_face->FirstChildElement("p")->GetText()); //get values as a string
for (int i = 0; i < face_count; i++)
{
faces_.push_back(std::vector<Vec3i>());
for (int j = 0; j < 3; j++)
{
Vec3i temp;
str_triangle >> temp.x;
str_triangle >> temp.y;
str_triangle >> temp.z;
faces_[i].push_back(temp);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////vertex/////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////
vertex_count = 0;
tinyxml2::XMLElement* xml_vertex = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->FirstChildElement("float_array");
xml_vertex->QueryIntAttribute("count", &vertex_count);
std::stringstream str_vertex(xml_vertex->GetText());
for (int i = 0; i < vertex_count / 3; i++)
{
Vec3f temp;
str_vertex >> temp.x;
str_vertex >> temp.y;
str_vertex >> temp.z;
vertices_.push_back(temp);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////normal////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////
normal_count = 0;
tinyxml2::XMLElement* xml_normal = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->NextSiblingElement()->FirstChildElement("float_array");
xml_normal->QueryIntAttribute("count", &normal_count);
std::stringstream str_normal(xml_normal->GetText());
for (int i = 0; i < normal_count / 3; i++)
{
Vec3f temp;
str_normal >> temp.x;
str_normal >> temp.y;
str_normal >> temp.z;
normals_.push_back(temp);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////
texcoord_count = 0;
tinyxml2::XMLElement* xml_texture = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->NextSiblingElement()->NextSiblingElement()->FirstChildElement("float_array");
xml_texture->QueryIntAttribute("count", &texcoord_count);
std::stringstream str_texcoord(xml_texture->GetText());
for (int i = 0; i < texcoord_count / 2; i++)
{
Vec2f temp;
str_texcoord >> temp.x;
str_texcoord >> temp.y;
textureco_.push_back(temp);
}
load_texture(filename, "_diffuse.tga", diffusemap_);
load_texture(filename, "_nm_tangent.tga", normalmap_);
}
ColladaModel::~ColladaModel() {
}
void ColladaModel::ApplyTransform() {
Transform = Translation * Scale * Rotation;
}
void ColladaModel::translate(Vec3f tr) {
Translation[0][3] += tr.x;
Translation[1][3] += tr.y;
Translation[2][3] += tr.z;
}
void ColladaModel::rotate(Vec3f rot) {
rot = rot * DEG2RAD;
Rotation[0][0] = cosf(rot.y) * cosf(rot.z);
Rotation[0][1] = -cosf(rot.y) * sinf(rot.z);
Rotation[0][2] = sinf(rot.y);
Rotation[1][0] = sinf(rot.x) * sinf(rot.y) * cosf(rot.z) + cosf(rot.x) * sinf(rot.z);
Rotation[1][1] = -sinf(rot.x) * sinf(rot.y) * sinf(rot.z) + cosf(rot.x) * cosf(rot.z);
Rotation[1][2] = -sinf(rot.x) * cosf(rot.y);
Rotation[2][0] = -cosf(rot.x) * sinf(rot.y) * cosf(rot.z) + sinf(rot.x) * sinf(rot.z);
Rotation[2][1] = cosf(rot.x) * sinf(rot.y) * sinf(rot.z) + sinf(rot.x) * cosf(rot.z);
Rotation[2][2] = cosf(rot.x) * cosf(rot.y);
}
void ColladaModel::scale(Vec3f scl) {
Scale[0][0] = scl.x;
Scale[1][1] = scl.y;
Scale[2][2] = scl.z;
}
int ColladaModel::nfaces() {
return face_count;
}
int ColladaModel::nvertices() {
return vertex_count;
}
std::vector<int> ColladaModel::face(int idx) {
std::vector<int> face;
for (int i = 0; i < (int)faces_[idx].size(); i++) face.push_back(faces_[idx][i][0]);
return face;
}
Vec3f ColladaModel::vertix(int i) {
return vertices_[i];
}
Vec3f ColladaModel::vertix(int iface, int nthvert) {
return vertices_[faces_[iface][nthvert][0]];
}
void ColladaModel::load_texture(std::string filename, const char* suffix, TGAImage& img) {
std::string texfile(filename);
size_t dot = texfile.find_last_of(".");
if (dot != std::string::npos) {
texfile = texfile.substr(0, dot) + std::string(suffix);
std::cerr << "texture file " << texfile << " loading " << (img.read_tga_file(texfile.c_str()) ? "ok" : "failed") << std::endl;
img.flip_vertically();
}
}
TGAColor ColladaModel::diffuse(Vec2f uvf) {
Vec2i uv(uvf[0] * diffusemap_.get_width(), uvf[1] * diffusemap_.get_height());
return diffusemap_.get(uv[0], uv[1]);
}
Vec3f ColladaModel::normal(Vec2f uvf) {
Vec2i uv(uvf[0] * normalmap_.get_width(), uvf[1] * normalmap_.get_height());
TGAColor c = normalmap_.get(uv[0], uv[1]);
Vec3f res;
for (int i = 0; i < 3; i++)
res[2 - i] = (float)c[i] / 255.f * 2.f - 1.f;
return res;
}
Vec2f ColladaModel::uv(int iface, int nthvert) {
return textureco_[faces_[iface][nthvert][2]];
}
float ColladaModel::specular(Vec2f uvf) {
Vec2i uv(uvf[0] * specularmap_.get_width(), uvf[1] * specularmap_.get_height());
return specularmap_.get(uv[0], uv[1])[0] / 1.f;
}
Vec3f ColladaModel::normal(int iface, int nthvert) {
int idx = faces_[iface][nthvert][1];
return normals_[idx].normalize();
}
-66
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@@ -1,66 +0,0 @@
#ifndef __MODEL_s__
#define __MODEL_s__
#pragma once
#include "ColladaModel.h"
#include "tinyxml2.h"
#include "geometry.h"
#include "tgaimage.h"
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <fstream>
#include <iostream>
#include <string>
#include <sstream>
#include <vector>
class ColladaModel {
private:
int face_count;
int vertex_count;
int normal_count;
int texcoord_count;
std::vector<std::vector<Vec3i> > faces_; //vertex/normal/uv
std::vector<Vec3f> vertices_;
std::vector<Vec3f> normals_;
std::vector<Vec2f> textureco_;
TGAImage diffusemap_;
TGAImage normalmap_;
TGAImage specularmap_;
void load_texture(std::string filename, const char* suffix, TGAImage& img);
public:
ColladaModel(const char* filename);
~ColladaModel();
int nfaces();
int nvertices();
Vec3f vertix(int iface, int nthvert);
Vec3f vertix(int i);
Vec3f normal(int iface, int nthvert);
Vec3f normal(Vec2f uv);
Vec2f uv(int iface, int nthvert);
Matrix Transform;
Matrix Rotation;
Matrix Scale;
Matrix Translation;
void translate(Vec3f tr);
void rotate(Vec3f rot);
void scale(Vec3f scl);
void ApplyTransform();
TGAColor diffuse(Vec2f uv);
float specular(Vec2f uv);
std::vector<int> face(int idx);
};
#endif
+7 -9
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@@ -22,32 +22,32 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{42971E68-F861-4D45-9DA6-F5E163705584}</ProjectGuid>
<RootNamespace>OpenWindow</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -115,22 +115,20 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="ColladaModel.cpp" />
<ClCompile Include="camera.cpp" />
<ClCompile Include="geometry.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="model.cpp" />
<ClCompile Include="renderer.cpp" />
<ClCompile Include="tgaimage.cpp" />
<ClCompile Include="tinyxml2.cpp" />
<ClCompile Include="util_window.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ColladaModel.h" />
<ClInclude Include="geometry.h" />
<ClInclude Include="camera.h" />
<ClInclude Include="model.h" />
<ClInclude Include="renderer.h" />
<ClInclude Include="tgaimage.h" />
<ClInclude Include="tinyxml2.h" />
<ClInclude Include="util_window.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+2 -8
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@@ -33,10 +33,7 @@
<ClCompile Include="renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ColladaModel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="tinyxml2.cpp">
<ClCompile Include="camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
@@ -56,10 +53,7 @@
<ClInclude Include="renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ColladaModel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="tinyxml2.h">
<ClInclude Include="camera.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
File diff suppressed because one or more lines are too long
+117
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@@ -0,0 +1,117 @@
#include "camera.h"
Camera::Camera()
{
fov = 30;
position = Vec3f(0, 0, 0);
rotation = Vec3f(0, 0, 0);
up = Vec3f(0, 0, 0);
right = Vec3f(0, 0, 0);
forward = Vec3f(0, 0, 0);
near_plane = 0;
far_plane = 15;
horizontal_camera_speed = 0.5;
vertical_camera_speed = 0.5;
vertical_camera_clamp_up = 90;
vertical_camera_clamp_down = -90;
movement_speed = 1.f;
}
Vec3f Camera::GetForward() {
return forward;
}
void Camera::Move(Vec3f move_vec) {
position = position + move_vec;
}
void Camera::SetPosition(Vec3f pos) {
position = pos;
}
void Camera::Rotate(Vec3f rot_vec) {
rotation = rotation + rot_vec;
}
void Camera::SetRotation(Vec3f rot) {
rotation = rot;
}
void Camera::SetFOV(int angle) {
fov = angle;
}
void Camera::SetVerticalRotSpeed(float speed) {
vertical_camera_speed = speed;
}
void Camera::SetHorizontalRotSpeed(float speed) {
horizontal_camera_speed = speed;
}
void Camera::SetClampRotUp(float angle) {
vertical_camera_clamp_up = angle;
}
void Camera::SetClampRotDown(float angle) {
vertical_camera_clamp_down = angle;
}
void Camera::SetNearPlane(float near_val) {
near_plane = near_val;
}
void Camera::SetFarPlane(float far_val) {
far_plane = far_val;
}
void Camera::rotate_hor(float d_angle) {
rotation.y += d_angle * horizontal_camera_speed;
}
void Camera::rotate_ver(float d_angle) {
rotation.x += d_angle * vertical_camera_speed;
rotation.x = std::fmin(rotation.x, vertical_camera_clamp_up);
rotation.x = std::fmax(rotation.x, vertical_camera_clamp_down);
}
void Camera::move_camera_left() {
position = position - right * movement_speed;
}
void Camera::move_camera_right() {
position = position + right * movement_speed;
}
void Camera::move_camera_forward() {
position = position + forward * movement_speed;
}
void Camera::move_camera_backward() {
position = position - forward * movement_speed;
}
void Camera::SetMovementSpeed(float speed) {
movement_speed = speed;
}
void Camera::ApplyChanges() {
forward = Vec3f(sin(rotation.y * DEG2RAD), -sin(rotation.x * DEG2RAD), -cosf(rotation.y*DEG2RAD) * cosf(rotation.x*DEG2RAD));
right = Vec3f(cos(rotation.y*DEG2RAD), 0, sin(rotation.y * DEG2RAD));
up = cross(right, forward);
}
Matrix Camera::GetModelViewMatrix() {
Vec3f center = position + forward;
Vec3f z = (position - center).normalize();
Vec3f x = cross(up, z).normalize();
Vec3f y = cross(z, x).normalize();
Matrix Minv = Matrix::identity();
Matrix Tr = Matrix::identity();
for (int i = 0; i < 3; i++) {
Minv[0][i] = x[i];
Minv[1][i] = y[i];
Minv[2][i] = z[i];
Tr[i][3] = -center[i];
}
return Minv * Tr;
}
Matrix Camera::GetProjectionMatrix() {
Matrix Projection = Matrix::identity();
Projection[0][0] = 1 / tan(fov * DEG2RAD);
Projection[1][1] = 1 / tan(fov * DEG2RAD);
Projection[2][2] = (far_plane + near_plane) / (far_plane - near_plane);
Projection[2][3] = (-2 * far_plane * near_plane) / (far_plane - near_plane);
Projection[3][2] = -1;
return Projection;
}
+48
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@@ -0,0 +1,48 @@
#ifndef __CAMERA_HEADER__
#define __CAMERA_HEADER__
#include "geometry.h"
class Camera {
private:
Vec3f position;
Vec3f rotation;
Vec3f up;
Vec3f right;
Vec3f forward;
float fov;
float near_plane;
float far_plane;
float horizontal_camera_speed;
float vertical_camera_speed;
float vertical_camera_clamp_up;
float vertical_camera_clamp_down;
float movement_speed;
public:
Camera();
void SetPosition(Vec3f pos);
void SetRotation(Vec3f rot);
void Move(Vec3f move_vec);
void Rotate(Vec3f rot_vec);
void SetFOV(int angle);
void SetNearPlane(float near_val);
void SetFarPlane(float far_val);
void SetVerticalRotSpeed(float speed);
void SetHorizontalRotSpeed(float speed);
void SetClampRotUp(float angle);
void SetClampRotDown(float angle);
void SetMovementSpeed(float speed);
Vec3f GetForward();
void rotate_hor(float d_angle);
void rotate_ver(float d_angle);
void move_camera_left();
void move_camera_right();
void move_camera_forward();
void move_camera_backward();
void ApplyChanges();
Matrix GetModelViewMatrix();
Matrix GetProjectionMatrix();
};
#endif
+3
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@@ -1,10 +1,13 @@
#ifndef __GEOMETRY_H__
#define __GEOMETRY_H__
#define _USE_MATH_DEFINES
#include <cmath>
#include <vector>
#include <cassert>
#include <iostream>
#define DEG2RAD M_PI/180
template<size_t DimCols,size_t DimRows,typename T> class mat;
template <size_t DIM, typename T> struct vec {
+44 -11
View File
@@ -3,26 +3,27 @@
#include "renderer.h"
#include "ctime"
const int width = 800;
const int height = 800;
const int screen_width = 1000;
const int screen_height = 1000;
#define TARGET_FRAMERATE 30
int prev_mouse_x = screen_width/2;
int prev_mouse_y = screen_height/2;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
HWND hwnd;
MSG Msg;
hwnd = create_window(width, height, hInstance);
hwnd = create_window(hInstance);
ShowCursor(false);
ShowWindow(hwnd, nCmdShow);
char debug_str[100];
init_camera();
clock_t first_time = clock();
render();
clock_t end_time = clock();
Update();
sprintf_s(debug_str, "%f\n", (double)(end_time - first_time) / CLOCKS_PER_SEC);
OutputDebugString(debug_str);
SetTimer(hwnd, NULL, 1000 / TARGET_FRAMERATE, (TIMERPROC)FixedUpdate);
while (GetMessage(&Msg, NULL, 0, 0))
{
@@ -32,14 +33,46 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
return Msg.wParam;
}
void HandleMouseMovement() {
POINT point;
GetCursorPos(&point);
camera.rotate_hor(point.x - prev_mouse_x);
camera.rotate_ver(point.y - prev_mouse_y);
SetCursorPos(prev_mouse_x, prev_mouse_y);
}
bool HandleButtonPressed() {
if (GetAsyncKeyState(VK_UP) & 0x8000)
camera.move_camera_forward();
if (GetAsyncKeyState(VK_DOWN) & 0x8000)
camera.move_camera_backward();
if (GetAsyncKeyState(VK_RIGHT) & 0x8000)
camera.move_camera_right();
if (GetAsyncKeyState(VK_LEFT) & 0x8000)
camera.move_camera_left();
return true;
}
void CALLBACK FixedUpdate(HWND hwnd, UINT message, UINT uInt, DWORD dWord)
{
HandleButtonPressed();
camera.ApplyChanges();
render();
Update();
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_MOUSEMOVE:
HandleMouseMovement();
break;
case WM_RBUTTONDOWN:
break;
case WM_LBUTTONDOWN:
Update();
break;
case WM_CLOSE:
DestroyWindow(hwnd);
+3 -3
View File
@@ -58,9 +58,9 @@ void Model::ApplyTransform() {
}
void Model::translate(Vec3f tr) {
Translation[0][3] += tr.x;
Translation[1][3] += tr.y;
Translation[2][3] += tr.z;
Translation[0][3] = tr.x;
Translation[1][3] = tr.y;
Translation[2][3] = tr.z;
}
void Model::rotate(Vec3f rot) {
rot = rot * DEG2RAD;
Binary file not shown.
+88 -48
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@@ -1,5 +1,4 @@
#define _USE_MATH_DEFINES
#include <vector>
#include <vector>
#include <algorithm>
#include <limits>
#include "tgaimage.h"
@@ -8,33 +7,46 @@
#include "renderer.h"
#include "util_window.h"
#include <ctime>
#include "ColladaModel.h"
#include "camera.h"
#define HORIZONTAL_CAMERA_SPEED 0.1
#define VERTICAL_CAMERA_SPEED 0.1
#define VERTICAL_CAMERA_CLAMP_UP 90
#define VERTICAL_CAMERA_CLAMP_DOWN -90
#define NEAR_CLIP_PLANE 0
#define FAR_CLIP_PLANE 15
#define FOV 30
#define DEFAULT_CAMERA_POS Vec3f(0, 0, 5)
#define DEFAULT_CAMERA_ROT Vec3f(0, 0, 0)
#define CAMERA_MOVEMENT_SPEED 1.f
const TGAColor white = TGAColor(255, 255, 255, 255);
const TGAColor red = TGAColor(255, 0, 0, 255);
const TGAColor green = TGAColor(0, 255, 0, 255);
const TGAColor blue = TGAColor(0, 0, 255, 255);
const int depth = 255;
bool wireframe = false;
float* z_buffer;
Model* model = new Model("african_head.obj");
Camera camera;
float* z_buffer = new float[screen_width * screen_height];
Vec3f light_dir = Vec3f(0, 0, 1).normalize();
Vec3f eye(0, 0, 3);
Vec3f center(0, 0, 0);
Matrix viewport(int x, int y, int w, int h) {
Matrix m = Matrix::identity();
m[0][3] = x + w / 2.f;
m[1][3] = y + h / 2.f;
m[2][3] = depth / 2.f;
m[2][3] = (FAR_CLIP_PLANE-NEAR_CLIP_PLANE) / 2.f;
m[0][0] = w / 2.f;
m[1][1] = h / 2.f;
m[2][2] = depth / 2.f;
m[2][2] = (FAR_CLIP_PLANE+NEAR_CLIP_PLANE) / 2.f;
return m;
}
void line(Vec2i p0, Vec2i p1, TGAImage &image, TGAColor color)
void line(Vec3f p0, Vec3f p1, TGAColor color)
{
bool steep = false;
@@ -60,10 +72,10 @@ void line(Vec2i p0, Vec2i p1, TGAImage &image, TGAColor color)
for (int x = p0[0]; x <= p1[0]; x++) {
if (steep) {
image.set(y, x, color);
set_pixel(y, x, color_to_int(color));
}
else {
image.set(x, y, color);
set_pixel(x, y, color_to_int(color));
}
error2 += derror2;
if (error2 > dx) {
@@ -87,45 +99,61 @@ Vec3f barycentric(Vec3f* pts, Vec3f P)
void triangle(
Vec3f* pts, // Needed
ColladaModel* model, // Should be removed
Vec2f* diff_pts, // Should be removed
float* intensities,
Vec3f camera_pos) // Not really sure yet
Model* model,
float* intensities)
{
if (pts[0].y == pts[1].y && pts[0].y == pts[2].y) return; // i dont care about degenerate triangles
if (pts[0].y > pts[1].y) {
std::swap(pts[0], pts[1]);
if(diff_pts)
std::swap(diff_pts[0], diff_pts[1]);
if(intensities)
std::swap(intensities[0], intensities[1]);
}
if (pts[0].y > pts[2].y) {
std::swap(pts[0], pts[2]);
if(diff_pts)
std::swap(diff_pts[0], diff_pts[2]);
if(intensities)
std::swap(intensities[0], intensities[2]);
}
if (pts[1].y > pts[2].y) {
std::swap(pts[1], pts[2]);
if(diff_pts)
std::swap(diff_pts[1], diff_pts[2]);
if(intensities)
std::swap(intensities[1], intensities[2]);
}
if (wireframe)
{
line(pts[0], pts[1], white);
line(pts[1], pts[2], white);
line(pts[2], pts[0], white);
return;
}
Vec2i bounding_box_min(screen_width - 1, screen_height - 1);
Vec2i bounding_box_max(0, 0);
Vec2i clamp(screen_width - 1, screen_height - 1);
TGAColor color = white;
for(int i = 0; i < 3; i++) {
for(int j =0; j < 2; j++) {
#pragma omp parallel for
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 2; j++) {
bounding_box_min[j] = std::fmax(0, std::fmin(bounding_box_min[j], (int)pts[i][j]));
bounding_box_max[j] = std::fmin(clamp[j], std::fmax(bounding_box_max[j], (int)pts[i][j]));
}
}
Vec3f P;
for(P.x = bounding_box_min.x; P.x <= bounding_box_max.x; P.x++) {
for(P.y = bounding_box_min.y; P.y <= bounding_box_max.y; P.y++) {
#pragma omp parallel for
for (P.x = bounding_box_min.x; P.x <= bounding_box_max.x; P.x++) {
for (P.y = bounding_box_min.y; P.y <= bounding_box_max.y; P.y++) {
Vec3f bc_coord = barycentric(pts, P);
if(bc_coord.x < 0 || bc_coord.y < 0 || bc_coord.z < 0) continue;
if (bc_coord.x < 0 || bc_coord.y < 0 || bc_coord.z < 0) continue;
float intensity =
@@ -136,16 +164,16 @@ void triangle(
// Interpolating Z using the barycentric coordinates
P.z = 0;
for(int i = 0; i < 3; i++) P.z += pts[i][2] * bc_coord[i];
for (int i = 0; i < 3; i++) P.z += pts[i][2] * bc_coord[i];
// Coloring according to the Z-Buffer
if (P.z > z_buffer[(int)(P.x + P.y * screen_width)])
if (P.z > z_buffer[(int)(P.x + P.y * screen_width)] && P.z > 0)
{
z_buffer[(int)(P.x + P.y * screen_width)] = P.z;
// If diff_pts (Diffusemap Points) were passed, then find the
// color of the current pixel
if(diff_pts) {
if (diff_pts) {
Vec2f diff_pt =
diff_pts[0]
+ (diff_pts[1] - diff_pts[0]) * bc_coord[1]
@@ -155,6 +183,9 @@ void triangle(
}
color = color * intensity;
set_pixel(P.x, P.y, color_to_int(color));
//char debugStr[200];
//sprintf_s(debugStr, "%f\n", P.z);
//OutputDebugString(debugStr);
}
}
}
@@ -164,40 +195,41 @@ int color_to_int(TGAColor col) {
return (col[2] << 16) | (col[1] << 8) | col[0];
}
void init_zbuffer()
void init_camera() {
camera.SetPosition(DEFAULT_CAMERA_POS);
camera.SetRotation(DEFAULT_CAMERA_ROT);
camera.SetFOV(FOV);
camera.SetNearPlane(NEAR_CLIP_PLANE);
camera.SetFarPlane(FAR_CLIP_PLANE);
camera.SetClampRotDown(VERTICAL_CAMERA_CLAMP_DOWN);
camera.SetClampRotUp(VERTICAL_CAMERA_CLAMP_UP);
camera.SetHorizontalRotSpeed(HORIZONTAL_CAMERA_SPEED);
camera.SetVerticalRotSpeed(VERTICAL_CAMERA_SPEED);
camera.SetMovementSpeed(CAMERA_MOVEMENT_SPEED);
camera.ApplyChanges();
}
void clear_zbuffer()
{
z_buffer = new float[screen_width*screen_height];
for (int i = 0; i < screen_width * screen_height; i++)
z_buffer[i] = INT_MIN;
}
Matrix lookat(Vec3f eye, Vec3f center, Vec3f up) {
Vec3f z = (eye - center).normalize();
Vec3f x = cross(up, z).normalize();
Vec3f y = cross(z, x).normalize();
Matrix Minv = Matrix::identity();
Matrix Tr = Matrix::identity();
for (int i = 0; i < 3; i++) {
Minv[0][i] = x[i];
Minv[1][i] = y[i];
Minv[2][i] = z[i];
Tr[i][3] = -center[i];
}
return Minv * Tr;
}
Matrix ViewPort = Matrix::identity();
Matrix Projection = Matrix::identity();
Matrix ModelView = Matrix::identity();
void render()
{
ColladaModel* model = new ColladaModel("african_head.dae");
Matrix ViewPort = viewport(screen_width / 8, screen_height / 8, screen_width * 3 / 4, screen_height * 3 / 4);
Matrix Projection = Matrix::identity();
Matrix ModelView = lookat(eye, center, Vec3f(0, 1, 0));
Projection[3][2] = -1.f / (eye - center).norm();
light_dir = camera.GetForward() * -1;
ViewPort = viewport(0, 0, screen_width, screen_height);
Projection = camera.GetProjectionMatrix();
ModelView = camera.GetModelViewMatrix();
Matrix z = ViewPort * Projection * ModelView * model->Transform;
init_zbuffer();
clear_zbuffer();
#pragma omp parallel for
for (int i = 0; i < model->nfaces(); i++)
{
std::vector<int> face = model->face(i);
@@ -205,19 +237,27 @@ void render()
Vec3f world_coords[3];
Vec2f diffuse_coords[3];
float intensities[3];
bool out = true;
for (int j = 0; j < 3; j++)
{
Vec3f v = model->vertix(face[j]);
Vec3f v = model->vert(face[j]);
Vec4f v4(v);
Vec3f coord(z * v4);
if (coord.x > 0 && coord.x < screen_width
&& coord.y > 0 && coord.y < screen_height)
out = false;
screen_coords[j] = coord;
world_coords[j] = v;
diffuse_coords[j] = model->uv(i, j);
intensities[j] = model->normal(i, j) * light_dir;
}
triangle(screen_coords, model, diffuse_coords, intensities, Vec3f(0, 0, 5));
if (out) continue;
triangle(screen_coords, diffuse_coords, model, intensities);
}
}
+6
View File
@@ -1,7 +1,13 @@
#ifndef RENDERER_HEADER
#define RENDERER_HEADER
#include "tgaimage.h"
#include "camera.h"
extern float* z_buffer;
extern Camera camera;
void init_camera();
void render();
int color_to_int(TGAColor col);
#endif
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+13 -7
View File
@@ -8,8 +8,6 @@ BITMAPINFO info;
HBITMAP hbm;
const int BITCOUNT_PER_PIXEL = 24;
const int title_height = 39;
int screen_width = 0;
int screen_height = 0;
long long bytes_per_row;
bool screen_changed = false;
HDC hdc;
@@ -17,15 +15,13 @@ HDRAWDIB hdd;
HDC bitmap_dc;
HGDIOBJ old_obj;
HWND create_window(int width, int height, HINSTANCE &hInstance) {
HWND create_window(HINSTANCE &hInstance) {
HWND hWnd;
WNDCLASSEX wnd_class = { 0 };
init_wnd_class(wnd_class, hInstance);
RegisterClassEx(&wnd_class);
screen_width = width;
screen_height = height;
create_hwnd(hWnd, hInstance);
init(hWnd);
@@ -107,6 +103,16 @@ void set_pixel(unsigned int x, unsigned int y, unsigned int color) {
screen_changed = true;
}
void Update() {
DrawDibDraw(hdd, hdc, 0, 0, screen_width, screen_height, &info.bmiHeader, pixels, 0, 0, screen_width, screen_height, 0);
void clear_screen() {
for (int x = 0; x < screen_width; x++)
for (int y = 0; y < screen_height; y++)
set_pixel(x, y, 0);
}
void Update() {
if (screen_changed) {
DrawDibDraw(hdd, hdc, 0, 0, screen_width, screen_height, &info.bmiHeader, pixels, 0, 0, screen_width, screen_height, 0);
clear_screen();
screen_changed = false;
}
}
+4 -3
View File
@@ -18,18 +18,19 @@ extern HDC hdc;
extern HDRAWDIB hdd;
extern HDC bitmap_dc;
extern HGDIOBJ old_obj;
extern int screen_width;
extern int screen_height;
extern const int screen_width;
extern const int screen_height;
void init(HWND &hWnd);
void destroy_window();
HWND create_window(int width, int height, HINSTANCE &hInstance);
HWND create_window(HINSTANCE &hInstance);
void create_hwnd(HWND &hwnd, HINSTANCE &hInstance);
void init_wnd_class(WNDCLASSEX &wndClass, HINSTANCE &hInstance);
void set_pixel(unsigned int x, unsigned int y, unsigned int color);
void Update();
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
void CALLBACK FixedUpdate(HWND hwnd, UINT message, UINT uInt, DWORD dWord);
#endif