#include "improv_gfx.h" void Setup() { AddModel(new Model("sakura.obj")); AddModel(new Model("african_head.obj")); Model* model2 = new Model("african_head.obj"); model2->translate(Vec3f(1, 0, 0)); model2->ApplyTransform(); AddModel(model2); Model* model3 = new Model("african_head.obj"); model3->translate(Vec3f(-1, 0, 0)); model3->ApplyTransform(); AddModel(model3); }