Files
ImprovGFX/OpenWindow/kernels.cpp
T

103 lines
3.2 KiB
C++

#include "kernels.h"
#include <debugapi.h>
cl_uint numPlatforms;
cl_uint numDevices;
cl_platform_id platform_id;
cl_device_id device_id;
cl_context context;
// Matrix Multiplication Variables
#define MATRIX_SIZE 16
// vertex shader
cl_mem mat_z;
cl_mem vertices_mem;
cl_mem new_vertices_mem;
//==================
cl_platform_id* platforms = NULL;
cl_device_id* devices = NULL;
cl_program vertex_shader_prog;
cl_kernel vertex_shader_kernel;
cl_command_queue commands;
int err;
void init_kernels() {
err = clGetPlatformIDs(0, NULL, &numPlatforms);
platforms = (cl_platform_id*)malloc(sizeof(cl_platform_id) * numPlatforms);
err = clGetPlatformIDs(numPlatforms, platforms, NULL);
err = clGetDeviceIDs(platforms[0], CL_DEVICE_TYPE_GPU, 0, NULL, &numDevices);
devices = (cl_device_id*)malloc(sizeof(cl_device_id)*numDevices);
err = clGetDeviceIDs(platforms[0], CL_DEVICE_TYPE_GPU, numDevices, devices, NULL);
context = clCreateContext(NULL, numDevices, devices, NULL, NULL, &err);
commands = clCreateCommandQueue(context, devices[0], 0, &err);
vertex_shader_prog = clCreateProgramWithSource(context, 1, (const char **)&vertex_shader_kernel_source, NULL, &err);
err = clBuildProgram(vertex_shader_prog, 1, devices, NULL, NULL, NULL);
if (err != CL_SUCCESS)
{
size_t len;
char buffer[2048];
printf("Error: Failed to build program executable!\n");
//clGetProgramBuildInfo(mat_mul_prog, device_id, CL_PROGRAM_BUILD_LOG, sizeof(buffer), buffer, &len);
printf(buffer);
return;
}
vertex_shader_kernel = clCreateKernel(vertex_shader_prog, "vertex_shader", &err);
err = 0;
}
void vertex_shader(float* z, float* vertices, int vertex_count, float* new_vertices) {
mat_z = clCreateBuffer(context, CL_MEM_READ_ONLY , sizeof(float) * MATRIX_SIZE , NULL, &err);
vertices_mem = clCreateBuffer(context, CL_MEM_READ_ONLY , sizeof(float) * vertex_count * 3, NULL, &err);
new_vertices_mem = clCreateBuffer(context, CL_MEM_WRITE_ONLY, sizeof(float) * vertex_count * 4, NULL, &err);
err = clSetKernelArg(vertex_shader_kernel, 0, sizeof(cl_mem), &mat_z);
err = clSetKernelArg(vertex_shader_kernel, 1, sizeof(cl_mem), &vertices_mem);
err = clSetKernelArg(vertex_shader_kernel, 2, sizeof(cl_mem), &new_vertices_mem);
err = clEnqueueWriteBuffer(commands, mat_z , CL_TRUE, 0, sizeof(float) * MATRIX_SIZE, z, 0, NULL, NULL);
err = clEnqueueWriteBuffer(commands, vertices_mem, CL_TRUE, 0, sizeof(float) * vertex_count * 3, vertices, 0, NULL, NULL);
size_t vertex_shader_global[] = { vertex_count*4 };
size_t vertex_shader_local[] = { 4 };
err = clEnqueueNDRangeKernel(commands, vertex_shader_kernel, 1, NULL, vertex_shader_global, vertex_shader_local, 0, NULL, NULL);
clFlush(commands);
clFinish(commands);
err = clEnqueueReadBuffer(commands, new_vertices_mem, CL_TRUE, 0, sizeof(float) * vertex_count * 4, new_vertices, 0, NULL, NULL);
clReleaseMemObject(mat_z);
clReleaseMemObject(vertices_mem);
clReleaseMemObject(new_vertices_mem);
}
void destroy_kernels()
{
clReleaseProgram(vertex_shader_prog);
clReleaseKernel(vertex_shader_kernel);
// clReleaseMemObject(mat_z);
// clReleaseMemObject(vertices_mem);
// clReleaseMemObject(new_vertices_mem);
clReleaseCommandQueue(commands);
clReleaseContext(context);
}