Changed Asset struct name tot AssetStruct to avoid name collisions with the Asset namespace
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
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@@ -17,7 +17,7 @@ MeshAsset
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ev_meshloader_loadasset(
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AssetHandle handle)
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{
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const Asset *asset = ev_asset_getfromhandle(handle);
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const AssetStruct *asset = ev_asset_getfromhandle(handle);
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uint32_t jsonLength = ((U32*)asset->data)[0];
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uint32_t blobLength = ((U32*)asset->data)[1];
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