Implemented Asset foundation

Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
2021-05-31 11:41:02 +02:00
parent 97fa6cd6f4
commit 5ccbacd25f
13 changed files with 237 additions and 5 deletions

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@@ -7,8 +7,13 @@ dst = meson.current_source_dir() + '/import/'
run_command( 'python3', meson.source_root() + '/subprojects/evol/buildscripts/copy.py', src, dst) run_command( 'python3', meson.source_root() + '/subprojects/evol/buildscripts/copy.py', src, dst)
subdir('import') subdir('import')
subproject('evmod_ecs')
mod_src = [ mod_src = [
'src/mod.c', 'src/mod.c',
# Loaders
'src/loaders/TextLoader/TextLoader.c',
] ]
mod_incdir = [ mod_incdir = [
@@ -17,6 +22,9 @@ mod_incdir = [
mod_deps = [ mod_deps = [
evmod_deps, evmod_deps,
dependency('assetsys'),
dependency('evmod_ecs'),
] ]
module = shared_module( module = shared_module(

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@@ -0,0 +1 @@
EV_CONFIG_VAR(resource_directory, STRING, ".")

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@@ -0,0 +1,18 @@
EV_NS_DEF_BEGIN(Asset)
EV_NS_DEF_FN(AssetHandle, load, (CONST_STR, path))
EV_NS_DEF_FN(AssetHandle, cloneHandle, (AssetHandle, handle))
EV_NS_DEF_FN(void, free, (AssetHandle, handle))
EV_NS_DEF_END(Asset)
EV_NS_DEF_BEGIN(AssetManager)
EV_NS_DEF_FN(void, mount, (CONST_STR, path), (CONST_STR, as))
EV_NS_DEF_END(AssetManager)
/* #include LOADERS_NAMESPACES_H */
EV_NS_DEF_BEGIN(TextLoader)
EV_NS_DEF_FN(TextAsset, loadAsset, (AssetHandle, handle))
EV_NS_DEF_END(TextLoader)

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@@ -0,0 +1,8 @@
TYPE(AssetHandle, GenericHandle)
/* #include LOADERS_TYPES_H */
TYPE(TextAsset, struct {
CONST_STR text;
U64 length;
})

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@@ -1,6 +1,6 @@
{ {
name = "Template", name = "asset-manager",
version = "0.1", version = "0.1",
categories = {"Category1", "Category2"}, categories = {"assetmanager"},
dependencies = {"Dependency1", "Dependency2"} dependencies = {"ecs"}
} }

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@@ -0,0 +1,16 @@
#pragma once
#include <evol/common/ev_types.h>
typedef struct {
PTR data;
I64 size;
U32 ref_count;
U32 ticks_left;
} Asset;
const Asset *
ev_asset_getfromhandle(
AssetHandle handle);

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@@ -0,0 +1,16 @@
#define TYPE_MODULE evmod_assets
#include <evol/meta/type_import.h>
#include "../LoaderCommon.h"
#include "TextLoader.h"
TextAsset
ev_textloader_loadasset(
AssetHandle handle)
{
const Asset *asset = ev_asset_getfromhandle(handle);
return (TextAsset) {
.text = asset->data,
.length = asset->size
};
}

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@@ -0,0 +1,5 @@
#pragma once
TextAsset
ev_textloader_loadasset(
AssetHandle handle);

124
src/mod.c
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@@ -1,14 +1,138 @@
#define EV_MODULE_DEFINE #define EV_MODULE_DEFINE
#include <evol/evolmod.h> #include <evol/evolmod.h>
#include <assetsys/assetsys.h>
#include <evol/utils/aligned_alloc.h>
#define IMPORT_MODULE evmod_ecs
#include <evol/meta/module_import.h>
#include "loaders/LoaderCommon.h"
#include "loaders/TextLoader/TextLoader.h"
#define AssetSysCheck(...) do { \
assetsys_error_t res = __VA_ARGS__; \
if(res != ASSETSYS_SUCCESS) { \
ev_log_error("`%s` failed. Error Message: %s", EV_STRINGIZE(__VA_ARGS__), assetsys_error_strings[res]); \
} \
} while (0)
struct {
assetsys_t *sys;
evolmodule_t ecs_mod;
ECSAssetWorldHandle world;
AssetComponentID assetcomponent_id;
} AssetManagerData = {NULL};
void
onRemoveAssetComponent(
ECSQuery query)
{
Asset *asset = ECS->getQueryColumn(query, sizeof(Asset), 1);
aligned_free(asset->data);
}
EV_CONSTRUCTOR EV_CONSTRUCTOR
{ {
static_assert(sizeof(AssetEntityID) == sizeof(AssetHandle), "AssetEntityID not the same size of AssetHandle");
AssetManagerData.sys = assetsys_create( 0 );
AssetManagerData.ecs_mod = evol_loadmodule("ecs");
if(AssetManagerData.ecs_mod) {
imports(AssetManagerData.ecs_mod, (ECS, AssetECS));
if(AssetECS) {
AssetManagerData.world = AssetECS->newWorld();
AssetManagerData.assetcomponent_id = AssetECS->registerComponent("Asset", sizeof(Asset), EV_ALIGNOF(Asset));
AssetECS->setOnRemoveTrigger("AssetComponentOnRemove", "Asset", onRemoveAssetComponent);
}
}
return AssetManagerData.sys == NULL;
} }
EV_DESTRUCTOR EV_DESTRUCTOR
{ {
assetsys_destroy(AssetManagerData.sys);
if(AssetManagerData.world) {
AssetECS->destroyWorld(AssetManagerData.world);
}
if(AssetManagerData.ecs_mod) {
evol_unloadmodule(AssetManagerData.ecs_mod);
}
return 0;
}
AssetHandle
ev_asset_load(
CONST_STR path)
{
assetsys_file_t file;
AssetSysCheck(assetsys_file(AssetManagerData.sys, path, &file));
Asset a;
a.size = (I64)assetsys_file_size(AssetManagerData.sys, file);
a.data = aligned_malloc(a.size + 1, 16);
int loaded_size = 0;
AssetSysCheck(assetsys_file_load(AssetManagerData.sys, file, &loaded_size, a.data, a.size));
a.size = (I64) loaded_size;
((char*)a.data)[a.size] = '\0';
a.ref_count = 1;
AssetEntityID entt = AssetECS->createEntity(AssetManagerData.world);
AssetECS->setComponent(AssetManagerData.world, entt, AssetManagerData.assetcomponent_id, &a);
return (AssetHandle)entt;
}
AssetHandle
ev_asset_clonehandle(
AssetHandle handle)
{
Asset *asset = AssetECS->getComponent(AssetManagerData.world, handle, AssetManagerData.assetcomponent_id);
asset->ref_count++;
return handle;
}
void
ev_asset_free(
AssetHandle handle)
{
Asset *asset = AssetECS->getComponent(AssetManagerData.world, handle, AssetManagerData.assetcomponent_id);
asset->ref_count--;
if(asset->ref_count == 0) {
AssetECS->destroyEntity(AssetManagerData.world, handle);
}
}
void
ev_assetmanager_mount(
CONST_STR path,
CONST_STR as)
{
AssetSysCheck(assetsys_mount(AssetManagerData.sys, path, as));
}
const Asset *
ev_asset_getfromhandle(
AssetHandle handle)
{
return AssetECS->getComponent(AssetManagerData.world, handle, AssetManagerData.assetcomponent_id);
} }
EV_BINDINGS EV_BINDINGS
{ {
EV_NS_BIND_FN(AssetManager, mount, ev_assetmanager_mount);
EV_NS_BIND_FN(Asset, load, ev_asset_load);
EV_NS_BIND_FN(Asset, cloneHandle, ev_asset_clonehandle);
EV_NS_BIND_FN(Asset, free, ev_asset_free);
EV_NS_BIND_FN(TextLoader, loadAsset, ev_textloader_loadasset);
return 0;
} }

10
subprojects/assetsys.wrap Normal file
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@@ -0,0 +1,10 @@
[wrap-git]
directory = assetsys
url = https://github.com/evol3d/libs
revision = main
depth = 1
patch_directory = assetsys
[provide]
dependency_names = assetsys

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@@ -0,0 +1,7 @@
[wrap-git]
directory = evmod_ecs
url = https://github.com/evol3D/evol-mod-flecs.git
revision = master
[provide]
dependency_names = evmod_ecs

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@@ -0,0 +1,3 @@
#define ASSETSYS_IMPLEMENTATION
#define STRPOOL_IMPLEMENTATION
#include <assetsys.h>

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@@ -0,0 +1,16 @@
project('assetsys', 'c',
default_options: [
'default_library=static',
],
)
assetsys_include = include_directories('.')
# All other targets should follow the same template
assetsys_src = files('assetsys.c')
assetsys_lib = library('assetsys', assetsys_src, include_directories: assetsys_include)
assetsys_dep = declare_dependency(link_with: assetsys_lib, include_directories: assetsys_include)
if meson.version().version_compare('>= 0.54.0')
meson.override_dependency('assetsys', assetsys_dep)
endif