Implemented Asset foundation
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
@@ -7,8 +7,13 @@ dst = meson.current_source_dir() + '/import/'
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run_command( 'python3', meson.source_root() + '/subprojects/evol/buildscripts/copy.py', src, dst)
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subdir('import')
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subproject('evmod_ecs')
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mod_src = [
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'src/mod.c',
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# Loaders
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'src/loaders/TextLoader/TextLoader.c',
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]
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mod_incdir = [
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@@ -17,6 +22,9 @@ mod_incdir = [
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mod_deps = [
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evmod_deps,
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dependency('assetsys'),
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dependency('evmod_ecs'),
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]
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module = shared_module(
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@@ -0,0 +1 @@
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EV_CONFIG_VAR(resource_directory, STRING, ".")
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@@ -0,0 +1,18 @@
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EV_NS_DEF_BEGIN(Asset)
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EV_NS_DEF_FN(AssetHandle, load, (CONST_STR, path))
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EV_NS_DEF_FN(AssetHandle, cloneHandle, (AssetHandle, handle))
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EV_NS_DEF_FN(void, free, (AssetHandle, handle))
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EV_NS_DEF_END(Asset)
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EV_NS_DEF_BEGIN(AssetManager)
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EV_NS_DEF_FN(void, mount, (CONST_STR, path), (CONST_STR, as))
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EV_NS_DEF_END(AssetManager)
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/* #include LOADERS_NAMESPACES_H */
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EV_NS_DEF_BEGIN(TextLoader)
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EV_NS_DEF_FN(TextAsset, loadAsset, (AssetHandle, handle))
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EV_NS_DEF_END(TextLoader)
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@@ -0,0 +1,8 @@
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TYPE(AssetHandle, GenericHandle)
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/* #include LOADERS_TYPES_H */
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TYPE(TextAsset, struct {
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CONST_STR text;
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U64 length;
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})
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@@ -1,6 +1,6 @@
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{
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name = "Template",
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name = "asset-manager",
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version = "0.1",
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categories = {"Category1", "Category2"},
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dependencies = {"Dependency1", "Dependency2"}
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categories = {"assetmanager"},
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dependencies = {"ecs"}
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}
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16
src/loaders/LoaderCommon.h
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16
src/loaders/LoaderCommon.h
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@@ -0,0 +1,16 @@
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#pragma once
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#include <evol/common/ev_types.h>
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typedef struct {
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PTR data;
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I64 size;
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U32 ref_count;
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U32 ticks_left;
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} Asset;
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const Asset *
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ev_asset_getfromhandle(
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AssetHandle handle);
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16
src/loaders/TextLoader/TextLoader.c
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16
src/loaders/TextLoader/TextLoader.c
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@@ -0,0 +1,16 @@
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#define TYPE_MODULE evmod_assets
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#include <evol/meta/type_import.h>
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#include "../LoaderCommon.h"
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#include "TextLoader.h"
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TextAsset
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ev_textloader_loadasset(
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AssetHandle handle)
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{
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const Asset *asset = ev_asset_getfromhandle(handle);
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return (TextAsset) {
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.text = asset->data,
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.length = asset->size
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};
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}
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5
src/loaders/TextLoader/TextLoader.h
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5
src/loaders/TextLoader/TextLoader.h
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@@ -0,0 +1,5 @@
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#pragma once
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TextAsset
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ev_textloader_loadasset(
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AssetHandle handle);
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124
src/mod.c
124
src/mod.c
@@ -1,14 +1,138 @@
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#define EV_MODULE_DEFINE
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#include <evol/evolmod.h>
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#include <assetsys/assetsys.h>
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#include <evol/utils/aligned_alloc.h>
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#define IMPORT_MODULE evmod_ecs
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#include <evol/meta/module_import.h>
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#include "loaders/LoaderCommon.h"
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#include "loaders/TextLoader/TextLoader.h"
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#define AssetSysCheck(...) do { \
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assetsys_error_t res = __VA_ARGS__; \
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if(res != ASSETSYS_SUCCESS) { \
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ev_log_error("`%s` failed. Error Message: %s", EV_STRINGIZE(__VA_ARGS__), assetsys_error_strings[res]); \
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} \
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} while (0)
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struct {
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assetsys_t *sys;
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evolmodule_t ecs_mod;
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ECSAssetWorldHandle world;
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AssetComponentID assetcomponent_id;
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} AssetManagerData = {NULL};
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void
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onRemoveAssetComponent(
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ECSQuery query)
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{
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Asset *asset = ECS->getQueryColumn(query, sizeof(Asset), 1);
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aligned_free(asset->data);
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}
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EV_CONSTRUCTOR
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{
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static_assert(sizeof(AssetEntityID) == sizeof(AssetHandle), "AssetEntityID not the same size of AssetHandle");
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AssetManagerData.sys = assetsys_create( 0 );
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AssetManagerData.ecs_mod = evol_loadmodule("ecs");
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if(AssetManagerData.ecs_mod) {
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imports(AssetManagerData.ecs_mod, (ECS, AssetECS));
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if(AssetECS) {
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AssetManagerData.world = AssetECS->newWorld();
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AssetManagerData.assetcomponent_id = AssetECS->registerComponent("Asset", sizeof(Asset), EV_ALIGNOF(Asset));
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AssetECS->setOnRemoveTrigger("AssetComponentOnRemove", "Asset", onRemoveAssetComponent);
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}
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}
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return AssetManagerData.sys == NULL;
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}
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EV_DESTRUCTOR
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{
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assetsys_destroy(AssetManagerData.sys);
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if(AssetManagerData.world) {
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AssetECS->destroyWorld(AssetManagerData.world);
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}
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if(AssetManagerData.ecs_mod) {
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evol_unloadmodule(AssetManagerData.ecs_mod);
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}
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return 0;
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}
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AssetHandle
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ev_asset_load(
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CONST_STR path)
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{
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assetsys_file_t file;
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AssetSysCheck(assetsys_file(AssetManagerData.sys, path, &file));
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Asset a;
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a.size = (I64)assetsys_file_size(AssetManagerData.sys, file);
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a.data = aligned_malloc(a.size + 1, 16);
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int loaded_size = 0;
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AssetSysCheck(assetsys_file_load(AssetManagerData.sys, file, &loaded_size, a.data, a.size));
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a.size = (I64) loaded_size;
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((char*)a.data)[a.size] = '\0';
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a.ref_count = 1;
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AssetEntityID entt = AssetECS->createEntity(AssetManagerData.world);
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AssetECS->setComponent(AssetManagerData.world, entt, AssetManagerData.assetcomponent_id, &a);
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return (AssetHandle)entt;
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}
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AssetHandle
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ev_asset_clonehandle(
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AssetHandle handle)
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{
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Asset *asset = AssetECS->getComponent(AssetManagerData.world, handle, AssetManagerData.assetcomponent_id);
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asset->ref_count++;
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return handle;
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}
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void
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ev_asset_free(
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AssetHandle handle)
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{
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Asset *asset = AssetECS->getComponent(AssetManagerData.world, handle, AssetManagerData.assetcomponent_id);
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asset->ref_count--;
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if(asset->ref_count == 0) {
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AssetECS->destroyEntity(AssetManagerData.world, handle);
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}
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}
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void
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ev_assetmanager_mount(
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CONST_STR path,
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CONST_STR as)
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{
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AssetSysCheck(assetsys_mount(AssetManagerData.sys, path, as));
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}
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const Asset *
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ev_asset_getfromhandle(
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AssetHandle handle)
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{
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return AssetECS->getComponent(AssetManagerData.world, handle, AssetManagerData.assetcomponent_id);
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}
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EV_BINDINGS
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{
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EV_NS_BIND_FN(AssetManager, mount, ev_assetmanager_mount);
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EV_NS_BIND_FN(Asset, load, ev_asset_load);
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EV_NS_BIND_FN(Asset, cloneHandle, ev_asset_clonehandle);
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EV_NS_BIND_FN(Asset, free, ev_asset_free);
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EV_NS_BIND_FN(TextLoader, loadAsset, ev_textloader_loadasset);
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return 0;
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}
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10
subprojects/assetsys.wrap
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10
subprojects/assetsys.wrap
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@@ -0,0 +1,10 @@
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[wrap-git]
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directory = assetsys
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url = https://github.com/evol3d/libs
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revision = main
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depth = 1
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patch_directory = assetsys
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[provide]
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dependency_names = assetsys
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7
subprojects/evmod_ecs.wrap
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7
subprojects/evmod_ecs.wrap
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@@ -0,0 +1,7 @@
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[wrap-git]
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directory = evmod_ecs
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url = https://github.com/evol3D/evol-mod-flecs.git
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revision = master
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[provide]
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dependency_names = evmod_ecs
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3
subprojects/packagefiles/assetsys/assetsys.c
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3
subprojects/packagefiles/assetsys/assetsys.c
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@@ -0,0 +1,3 @@
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#define ASSETSYS_IMPLEMENTATION
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#define STRPOOL_IMPLEMENTATION
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#include <assetsys.h>
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16
subprojects/packagefiles/assetsys/meson.build
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16
subprojects/packagefiles/assetsys/meson.build
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@@ -0,0 +1,16 @@
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project('assetsys', 'c',
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default_options: [
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'default_library=static',
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],
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)
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assetsys_include = include_directories('.')
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# All other targets should follow the same template
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assetsys_src = files('assetsys.c')
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assetsys_lib = library('assetsys', assetsys_src, include_directories: assetsys_include)
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assetsys_dep = declare_dependency(link_with: assetsys_lib, include_directories: assetsys_include)
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if meson.version().version_compare('>= 0.54.0')
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meson.override_dependency('assetsys', assetsys_dep)
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endif
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