Merge branch 'master' into mesh_loader
This commit is contained in:
30
src/mod.c
30
src/mod.c
@@ -10,6 +10,7 @@
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#include "loaders/TextLoader/TextLoader.h"
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#include "loaders/JSONLoader/JSONLoader.h"
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#include "loaders/MeshLoader/MeshLoader.h"
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#include "loaders/ShaderLoader/ShaderLoader.h"
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#define AssetSysCheck(...) do { \
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assetsys_error_t res = __VA_ARGS__; \
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@@ -32,7 +33,7 @@ onRemoveAssetComponent(
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ECSQuery query)
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{
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Asset *assets = ECS->getQueryColumn(query, sizeof(Asset), 1);
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for(int i = 0; i < ECS->getQueryMatchCount(query); i++) {
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for(U32 i = 0; i < ECS->getQueryMatchCount(query); i++) {
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aligned_free(assets[i].data);
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}
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}
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@@ -42,7 +43,7 @@ onRemoveTextAsset(
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ECSQuery query)
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{
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TextAsset *assets = ECS->getQueryColumn(query, sizeof(TextAsset), 1);
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for(int i = 0; i < ECS->getQueryMatchCount(query); i++) {
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for(U32 i = 0; i < ECS->getQueryMatchCount(query); i++) {
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ev_textloader_textasset_destr(assets[i]);
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}
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}
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@@ -52,11 +53,12 @@ onRemoveJSONAsset(
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ECSQuery query)
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{
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JSONAsset *assets = ECS->getQueryColumn(query, sizeof(JSONAsset), 1);
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for(int i = 0; i < ECS->getQueryMatchCount(query); i++) {
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for(U32 i = 0; i < ECS->getQueryMatchCount(query); i++) {
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ev_jsonloader_jsonasset_destr(assets[i]);
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}
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}
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// void
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// onRemoveMeshAsset(
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// ECSQuery query)
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@@ -67,8 +69,19 @@ onRemoveJSONAsset(
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// }
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// }
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void
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onRemoveShaderAsset(
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ECSQuery query)
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{
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ShaderAsset *assets = ECS->getQueryColumn(query, sizeof(ShaderAsset), 1);
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for(U32 i = 0; i < ECS->getQueryMatchCount(query); i++) {
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ev_shaderloader_shaderasset_destr(assets[i]);
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}
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}
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EV_CONSTRUCTOR
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{
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ev_log_trace("evmod_asset constructor");
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static_assert(sizeof(AssetEntityID) == sizeof(AssetHandle), "AssetEntityID not the same size of AssetHandle");
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AssetManagerData.sys = assetsys_create( 0 );
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@@ -88,11 +101,17 @@ EV_CONSTRUCTOR
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ev_jsonloader_setassettype(AssetECS->registerComponent("JSONAsset", sizeof(JSONAsset), EV_ALIGNOF(JSONAsset)));
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AssetECS->setOnRemoveTrigger("JSONAssetOnRemove", "JSONAsset", onRemoveJSONAsset);
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ev_jsonloader_setassettype(AssetECS->registerComponent("MeshAsset", sizeof(MeshAsset), EV_ALIGNOF(MeshAsset)));
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// AssetECS->setOnRemoveTrigger("MeshAssetOnRemove", "MeshAsset", onRemoveMeshAsset);
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ev_shaderloader_setassettype(AssetECS->registerComponent("ShaderAsset", sizeof(ShaderAsset), EV_ALIGNOF(ShaderAsset)));
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AssetECS->setOnRemoveTrigger("ShaderAssetOnRemove", "ShaderAsset", onRemoveShaderAsset);
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}
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}
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ev_shaderloader_init();
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return AssetManagerData.sys == NULL;
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}
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@@ -106,6 +125,8 @@ EV_DESTRUCTOR
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if(AssetManagerData.ecs_mod) {
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evol_unloadmodule(AssetManagerData.ecs_mod);
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}
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ev_shaderloader_deinit();
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return 0;
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}
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@@ -179,6 +200,7 @@ ev_asset_markas(
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EV_BINDINGS
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{
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ev_log_debug("Binding functions in evmod_asset");
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EV_NS_BIND_FN(AssetManager, mount, ev_assetmanager_mount);
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EV_NS_BIND_FN(Asset, load, ev_asset_load);
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@@ -191,5 +213,7 @@ EV_BINDINGS
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EV_NS_BIND_FN(MeshLoader, loadAsset, ev_meshloader_loadasset);
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EV_NS_BIND_FN(ShaderLoader, loadAsset, ev_shaderloader_loadasset);
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return 0;
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}
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