Files
evk/samples/basic_triangle/shaders/basic_triangle.vert
T

16 lines
417 B
GLSL

#version 450
#pragma shader_stage(vertex)
// in layout(location=0) vec2 position;
layout(set=0, binding=0) uniform data {
vec4 positions[3];
} vertexData;
void main() {
// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
// gl_Position = vec4(position, 0.0, 1.0);
// gl_Position = vec4(inputData.positions[gl_VertexIndex], 0.0, 1.0);
gl_Position = vertexData.positions[gl_VertexIndex];
}