Removed test shader

Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
2021-06-10 08:15:49 +02:00
parent 66ba74a167
commit 000e9ecb59
2 changed files with 0 additions and 14 deletions

View File

@@ -1,5 +0,0 @@
#version 450
void main() {
gl_Position = vec4(0);
}

View File

@@ -54,15 +54,6 @@ project_changed_cb()
AssetManager->mount(&project_dir, &project_mountpoint); AssetManager->mount(&project_dir, &project_mountpoint);
evstring_free(project_mountpoint); evstring_free(project_mountpoint);
AssetHandle shader_asset = Asset->load("project://triangle.vert");
ShaderAsset shader_bin = ShaderLoader->loadAsset(shader_asset, EV_SHADERASSETSTAGE_VERTEX, "TriangleVertex", "main", EV_SHADER_BIN);
ShaderAsset shader_asm = ShaderLoader->loadAsset(shader_asset, EV_SHADERASSETSTAGE_VERTEX, "TriangleVertex", "main", EV_SHADER_ASM);
ev_log_debug("Shader Binary: %.*s", shader_bin.len, shader_bin.binary);
ev_log_debug("Shader Assembly: %.*s", shader_asm.len, shader_asm.binary);
Asset->free(shader_asset);
EV_DEFER( EV_DEFER(
AssetHandle project_config = Asset->load("project://game.proj"), AssetHandle project_config = Asset->load("project://game.proj"),
Asset->free(project_config)) Asset->free(project_config))