52
src/main.c
52
src/main.c
@@ -40,24 +40,10 @@ struct {
|
||||
void
|
||||
project_changed_cb()
|
||||
{
|
||||
Game->clearScenes();
|
||||
Renderer->clear();
|
||||
/* evol_unloadmodule(State.renderer_mod); */
|
||||
/* State.renderer_mod = evol_loadmodule("renderer"); */
|
||||
/* Renderer->setWindow((GenericHandle)State.window); */
|
||||
|
||||
|
||||
evstring project_dir = NULL;
|
||||
EvConfigLoaderResult project_dir_get_res = ev_configloader_get("project_dir", EV_TYPE_NAME(STRING), &project_dir);
|
||||
if(project_dir_get_res != EV_CONFIGLOADER_SUCCESS) {
|
||||
ev_log_error("[sandbox] Could not get project_dir from config file. Error: %s", EvConfigLoaderResultStrings[project_dir_get_res]);
|
||||
}
|
||||
|
||||
assert(project_dir);
|
||||
|
||||
evstring project_mountpoint = evstring_new("project");
|
||||
AssetManager->mount(&project_dir, &project_mountpoint);
|
||||
evstring_free(project_mountpoint);
|
||||
evol_unloadmodule(State.renderer_mod);
|
||||
Game->reload();
|
||||
State.renderer_mod = evol_loadmodule("renderer");
|
||||
Renderer->setWindow((GenericHandle)State.window);
|
||||
|
||||
EV_DEFER(
|
||||
AssetHandle project_config = Asset->load("project://game.proj"),
|
||||
@@ -65,27 +51,6 @@ project_changed_cb()
|
||||
{
|
||||
JSONAsset project_desc = JSONLoader->loadAsset(project_config);
|
||||
|
||||
// Loading filesystem mounts
|
||||
double mounts_count = evjs_get(project_desc.json_data, "mounts.len")->as_num;
|
||||
for(int i = 0; i < (int)mounts_count;i++) {
|
||||
evstring path_id = evstring_newfmt("mounts[%d].path", i);
|
||||
evstring mountpoint_id = evstring_newfmt("mounts[%d].mountpoint", i);
|
||||
|
||||
evstr_ref path_ref = evjs_get(project_desc.json_data, path_id)->as_str;
|
||||
evstr_ref mountpoint_ref = evjs_get(project_desc.json_data, mountpoint_id)->as_str;
|
||||
|
||||
evstring path = evstring_newfmt("%s/%.*s", project_dir, path_ref.len, path_ref.data + path_ref.offset);
|
||||
evstring mountpoint = evstring_refclone(mountpoint_ref);
|
||||
|
||||
AssetManager->mount(&path, &mountpoint);
|
||||
|
||||
evstring_free(mountpoint);
|
||||
evstring_free(path);
|
||||
|
||||
evstring_free(mountpoint_id);
|
||||
evstring_free(path_id);
|
||||
}
|
||||
|
||||
// Loading Scenes
|
||||
double scene_count = evjs_get(project_desc.json_data, "scenes.len")->as_num;
|
||||
for(int i = 0; i < (int)scene_count;i++) {
|
||||
@@ -107,9 +72,6 @@ project_changed_cb()
|
||||
Game->setActiveScene(Scene->getFromName(activeScene));
|
||||
evstring_free(activeScene);
|
||||
}
|
||||
|
||||
evstring_free(project_dir);
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
@@ -131,7 +93,6 @@ load_project()
|
||||
|
||||
State.window = Window->create(width, height, "Main Window");
|
||||
Input->setActiveWindow(State.window);
|
||||
Renderer->setWindow((GenericHandle)State.window);
|
||||
|
||||
ACTIVATE_EVENT_LISTENER(keyPressedListener, KeyPressedEvent);
|
||||
evstring project_dir = NULL;
|
||||
@@ -173,6 +134,9 @@ load_project()
|
||||
evstring_free(path_id);
|
||||
}
|
||||
|
||||
Renderer->setWindow((GenericHandle)State.window);
|
||||
|
||||
|
||||
// Loading Scenes
|
||||
double scene_count = evjs_get(project_desc.json_data, "scenes.len")->as_num;
|
||||
for(int i = 0; i < (int)scene_count;i++) {
|
||||
@@ -218,7 +182,7 @@ int main(int argc, char **argv)
|
||||
load_project();
|
||||
|
||||
|
||||
// AssetManager->watchRecursively("project:/", project_changed_cb);
|
||||
AssetManager->watchRecursively("project:/", project_changed_cb);
|
||||
|
||||
rmt_SetCurrentThreadName("Main Thread");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user