94 lines
1.9 KiB
C++
94 lines
1.9 KiB
C++
//#include <iostream>
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#include "util_window.h"
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#include "renderer.h"
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#include "ctime"
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const int screen_width = 1000;
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const int screen_height = 1000;
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#define TARGET_FRAMERATE 30
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int prev_mouse_x = screen_width/2;
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int prev_mouse_y = screen_height/2;
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float TIME = 0;
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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HWND hwnd;
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MSG Msg;
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hwnd = create_window(hInstance);
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ShowCursor(false);
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ShowWindow(hwnd, nCmdShow);
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init_camera();
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SetTimer(hwnd, NULL, 1000 / TARGET_FRAMERATE, (TIMERPROC)FixedUpdate);
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while (GetMessage(&Msg, NULL, 0, 0))
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{
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TranslateMessage(&Msg);
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DispatchMessage(&Msg);
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}
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return Msg.wParam;
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}
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void HandleMouseMovement() {
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POINT point;
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GetCursorPos(&point);
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camera.rotate_hor(point.x - prev_mouse_x);
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camera.rotate_ver(point.y - prev_mouse_y);
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SetCursorPos(prev_mouse_x, prev_mouse_y);
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}
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bool HandleButtonPressed() {
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if (GetAsyncKeyState(VK_UP) & 0x8000)
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camera.move_camera_forward();
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if (GetAsyncKeyState(VK_DOWN) & 0x8000)
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camera.move_camera_backward();
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if (GetAsyncKeyState(VK_RIGHT) & 0x8000)
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camera.move_camera_right();
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if (GetAsyncKeyState(VK_LEFT) & 0x8000)
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camera.move_camera_left();
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if (GetAsyncKeyState(VK_SPACE) & 0x8000)
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camera.rise();
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if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
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camera.fall();
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return true;
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}
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void CALLBACK FixedUpdate(HWND hwnd, UINT message, UINT uInt, DWORD dWord)
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{
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TIME += 0.167;
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HandleButtonPressed();
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camera.ApplyChanges();
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render();
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Update();
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}
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LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_MOUSEMOVE:
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HandleMouseMovement();
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break;
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case WM_RBUTTONDOWN:
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break;
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case WM_LBUTTONDOWN:
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break;
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case WM_CLOSE:
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DestroyWindow(hwnd);
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hwnd, message, wParam, lParam);
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}
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}
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